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d66 Starting Loadouts

Originally by Jim Parkin, reproduced with permission.

Instructions

Roll 2d6. The ones place is the first digit and the tens place is the second digit.
Some packages may have Relics or Drugs as well.

11. Acrobat

  • Balanced Pole (d8, bulky)
  • Chakram (d6)
  • Exotic Clothing
  • Two 10’ Ribbons
  • Small Bell
  • Tea Set

12. Assassin

  • Blowgun (d6)
  • Garrote
  • Poison Ring
  • Disguise Kit
  • Antitoxin
  • Padded Boots

13. Barbarian

  • Tabar (d10, bulky)
  • Greatsword (d10, bulky)
  • Hide Coat (1 Armor)
  • Jawbone Cap (1 Armor)
  • Haruspex Totem
  • Two Torches

14. Bard

  • Rapier (d8)
  • Dandy Clothing
  • Caltrops
  • Book of Lore
  • Bagpipes
  • Incense

15. Beast Master

  • Spear (d8)
  • Big Knife (d6)
  • Furs (1 Armor)
  • Whistle
  • Animal Charm
  • Wolf (2 HP, 12 WIL, Bite (d6))

16. Changeling

  • Two Daggers (d6+d6)
  • Inconspicuous Clothes
  • Overlarge Cloak
  • Mirror
  • Two Smokebombs
  • Perfume

21. Chaos Knight

  • Halberd (d10, bulky)
  • Platemail (3 Armor, bulky)
  • Unholy Symbol (Hatred when bathed in blood)
  • Large Trap
  • Wailing Horn
  • Hacksaw

22. Cleric

  • Heavy Maul (d10, bulky)
  • Curved Blade (d8)
  • Chainmail (2 Armor, bulky)
  • Gauntlets (1 Armor)
  • Holy Symbol
  • Cloak of the Order

23. Dowser

  • Sickle (d6)
  • Patchwork Doublet (1 Armor)
  • Dowsing Rod
  • Eyestone
  • Worn Map
  • Spyglass

24. Drow (Deep Elf)

  • Katar (d8)
  • Silken Mesh (1 Armor)
  • Knockout Poison
  • Arachnid Crest
  • Manacles
  • Spellbook (Spider Climb or Arcane Eye)

25. Druid

  • Shepherd’s Crook (d8, bulky)
  • Jute Clothing
  • Witchwood Seal
  • Face Paint
  • Herbal Poultice
  • Owl (1 HP, 16 DEX, Talons (d4))

26. Duergar (Deep Dwarf)

  • Meathook (d8)
  • Whip (d6)
  • Tattered Mail (1 Armor)
  • 10’ Chain
  • Craze
  • Brikabrak

31. Dwarf

  • Mace (d8)
  • Platemail (3 Armor, bulky)
  • Harp
  • Hammer & Tongs
  • Large Sack
  • Bellows

32. Elf

  • Elegant sword (d8)
  • Recurve bow (d8)
  • Gilt Clothing (1 Armor)
  • Rune (Charm or Detect Magic)
  • Golden Flute
  • 25’ Silken Rope

33. Fighter

  • Glaive (d10, bulky)
  • Scimitar (d8)
  • Shortbow (d6)
  • Splintmail (1 Armor)
  • Tobacco Pouch & Pipe
  • Dice Set

34. Friar

  • Scepter (d6)
  • Deceptive Robes (1 Armor)
  • Censer & Holy Water
  • Jug of Honey Wine
  • Folk Songbook
  • Cart (+4 slots, bulky)

35. Gnome

  • Big Bomb (d8, blast, one use)
  • Gambeson (1 Armor)
  • Pot of Glue
  • Precision Pliers
  • Spyglass
  • Spellbook (Widget or Haste)

36. Grimalkin

41. Half-Elf

  • Bow (d6, bulky)
  • Quilted Jerkin (1 Armor)
  • Guitar
  • Fake Jewels
  • 10’ Pole
  • Lockpicks

42. Halfling

  • Sling (d4)
  • Fancy Leathers (1 Armor)
  • Unicorn Horn
  • Bag of Marbles
  • Tobacco Pouch & Pipe
  • Travel Charcuterie (2 days’ rations)

43. Half-Orc

  • Broad Axe (d8)
  • Crossbow (d8, bulky)
  • Breastplate (2 Armor, bulky)
  • 25’ Hempen Rope
  • Cook Pots
  • Crowbar

44. Hunter

  • Longbow (d10, bulky)
  • Hatchet (d6)
  • Padded Leathers (1 Armor)
  • Large Trap
  • Thundering Horn
  • Bloodhound (2 HP, 12 DEX, Bite (d6))

45. Illusionist

  • Ornate Cane (d6)
  • Impressive Robes (1 Armor)
  • Fire Oil
  • Mirror
  • Spellbook (Mirrorwalk or Objectify)
  • Spellbook (Auditory Illusion or Visual Illusion)

46. Knight

  • Longsword (d8)
  • Ornate Mail (2 Armor, bulky)
  • Kite Shield (1 Armor)
  • Heraldic Cape
  • Letter of Marque
  • Riding Horse (+2 Slots, 4 HP, Kick (d6))

51. Ledgermain (Arcane Bard)

  • Shortsword (d6)
  • Buckler (1 Armor)
  • Urban Finery
  • Lute
  • Quill & Ink
  • Spellbook (Read Mind or Hypnotize)
  • Fizzled Staff (d8)

52. Magic-User

  • Dagger (d6)
  • Spellbook (random spell)
  • Spellbook (random spell)
  • Ragged Clothing (hidden pockets)
  • Two Leycaps

53. Minstrel

  • Sling (d4)
  • Poignard (d6)
  • Hurdy-Gurdy
  • Set of Juggling Balls
  • Colorful Cape
  • Soap

54. Moss Dwarf

  • Prickly Root (d6)
  • Pinecone Lattice (1 Armor)
  • Trowel
  • Jar of Forest Ants
  • Poisonous Mushroom
  • Hand Drill

55. Mycelian

  • Crowbill (d6)
  • Bark Husk (2 Armor)
  • Lantern & Oil
  • Slicksweet
  • Exotic Incense
  • Persuasive Spores

56. Paladin

  • Holy Water Sprinkler (d8)
  • Swordbreaker (d6)
  • Chainmail (2 Armor, bulky)
  • Bag of Salt
  • 10’ Chain
  • Perfume

61. Ranger

  • Composite Bow (d8, bulky)
  • Machete (d6)
  • Oilskin Bag
  • Tent (bulky, sleeps two)
  • Fishing Rod
  • Weighted Net

62. Scribe (Mage)

  • Yew Wand
  • Scroll Case & Parchment
  • Quill & Ink
  • Hourglass
  • Lens
  • Spellbook (Befuddle or Identify Owner)

63. Svirfneblin (Deep Gnome)

  • Adze (d6)
  • Lantern-Helmet (1 Armor, acts as lantern)
  • Pulley
  • Grease
  • Magnifying Glass
  • 25’ Hempen Rope

64. Thief

  • Two Daggers (d6+d6)
  • Hooded Jerkin (1 Armor)
  • Lockpicks
  • Caltrops
  • Grappling Hook
  • Metal File

65. Warden

  • Silvered Knife (d6)
  • Long Staff (d8, bulky)
  • Heavy Hooded Cloak (1 Armor)
  • Talisman
  • Wolfsbane
  • Thowing Bolas

66. Woodgrue

  • Cudgel (d6)
  • Sling (d4)
  • Panflute
  • Flask of Moonshine
  • Drake
  • Spiked Boots

Relics

Arachnid Crest

Web when in full darkness.

Eyestone

Sense if placed in fresh water.

Holy Symbol

Ward once per day following a devout prayer.

Talisman

Wizard Mark when touching your quarry’s prints.

Unholy Symbol

Hatred when bathed in blood.

Unicorn Horn

Blow to play a song which summons help. One use.

Witchwood Seal

Beast Form when in clear view of the sun or moon.

Yew Wand

Pacify when smacked on knuckles

Drugs

Brikabrak

WIL save vs confusion and speaking all thoughts aloud for 1d8 hours.

Craze

STR save vs feeling no pain, hunger, or weariness for 1d12 hours.

Drake

STR save vs “enjoying” violent psychosis for 1d4 hours.

Leycap

Consume to restore fatigue, WIL save vs addiction.

Slicksweet

DEX save vs legs going rubbery for an hour.

Spangle

WIL save vs zen disconnectedness for a full day.