10 HP, 1 Armor, 16 STR, 12 DEX, 14 WIL, greatsword (d10+d10)
- Violent, ruthless, dedicated to purifying himself and his comrades at any costs by any means necessary.
- Telekinetic Grapple: As an action, can drag an enemy in sight until it’s adjacent to it.
- Upon suffering Critical Damage, returns in a spectral form, fully recovering STR and HP. While in this form, moves twice as fast and damage is enhanced.
10 HP, 1 Armor, 14 STR, 11 DEX, 14 WIL, bludgeoning maul (1d10)
- Dedicated to his forging work unless he or his metalmen are threatened.
3 HP, 1 Armor, 12 STR, 14 DEX, 8 WIL, flamethrower (d8,blast)
- Tottering about, assisting with small task, small but fierce
- Immune to charm, fear, poison and disease.
1 Armor, 8 HP, 12 STR, 14 DEX, 10 WIL, scythe (1d8)
- Ash Cloud: Creates a 20’ square of ash, obscuring vision. Attacks against her are impaired until her next turn.
- Ash Walk: Succeeds her first critical damage save automatically & becomes enveloped in a cloud of ash, teleporting to a location within eyesight.
3 HP, 15 STR, 7 DEX, 5 WIL, flame smash (d6)
- Mindless, fearless, driven only by the need to destroy in a sad mimicry of their former warrior selves
- Earth’s Forge: When it succeeds on a Critical Damage save, it also recovers 3 HP.
6 HP, 1 Armor, 15 STR, 11 DEX, 14 WIL, longsword (d8)
- Terribly brave and honorable, defends the innocent
- Righteous Riposte: Once per combat, when Larc suffers melee damage, she can inflict the same damage to the attacker.