Beyond The Burning Teeth

  • Get the adventure here.
  • Amanda P has helpfully added Cairn translations at the end of the PDF.

Bladelord Dakon Lazard

10 HP, 1 Armor, 16 STR, 12 DEX, 14 WIL, greatsword (d10+d10)

  • Violent, ruthless, dedicated to purifying himself and his comrades at any costs by any means necessary.
  • Telekinetic Grapple: As an action, can drag an enemy in sight until it’s adjacent to it.
  • Upon suffering Critical Damage, returns in a spectral form, fully recovering STR and HP. While in this form, moves twice as fast and damage is enhanced.

Taciturn Grimesmith

10 HP, 1 Armor, 14 STR, 11 DEX, 14 WIL, bludgeoning maul (1d10)

  • Dedicated to his forging work unless he or his metalmen are threatened.

Forged Metalman

3 HP, 1 Armor, 12 STR, 14 DEX, 8 WIL, flamethrower (d8,blast)

  • Tottering about, assisting with small task, small but fierce
  • Immune to charm, fear, poison and disease.

Skullface Woman with Floating Ash

1 Armor, 8 HP, 12 STR, 14 DEX, 10 WIL, scythe (1d8)

  • Ash Cloud: Creates a 20’ square of ash, obscuring vision. Attacks against her are impaired until her next turn.
  • Ash Walk: Succeeds her first critical damage save automatically & becomes enveloped in a cloud of ash, teleporting to a location within eyesight.


3 HP, 15 STR, 7 DEX, 5 WIL, flame smash (d6)

  • Mindless, fearless, driven only by the need to destroy in a sad mimicry of their former warrior selves
  • Earth’s Forge: When it succeeds on a Critical Damage save, it also recovers 3 HP.

Swordsaint Larc

6 HP, 1 Armor, 15 STR, 11 DEX, 14 WIL, longsword (d8)

  • Terribly brave and honorable, defends the innocent
  • Righteous Riposte: Once per combat, when Larc suffers melee damage, she can inflict the same damage to the attacker.