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Barrow of the Elf King

1. The Fallen Cairn

  • As written.

2. The Tunnel of Retainers

  • DEX save or take 3d6 STR damage (minus Armor).

3. The Grave Slab

Elf King

6 HP, 2 Armor, 11 STR, 13 DEX, 3 WIL, white wood great sword (d10)

  • Can teleport within 15 feet.

White Wood Great Sword (d10)

  • Never dulls. If planted, in a year it will grow into a giant White Oak with a door to Fairyland.
  • Worth 150 gp.

Black Arrows

  • Deals enhanced damage to dragons.
  • Worth 25gp each.

White Branch Crown

  • As written.

4. Goblin in a Barrel

  • As written.


  • 2 HP, 8 STR, 12 DEX, 8 WIL

5. The Guard Room

  • As written.

Skeleton Guard

  • 5 HP, 1 Armor, 13 DEX, rusty sword (d6)

6. Royal Organ Storage

Barrow Worms

  • 2 HP, 1 Armor, 3 STR, 12 DEX, 2 WIL, bite (1d4)

Elf King’s Heart

  • As written (STR and HP return to max; deprivation and Fatigue go away).

Elf King’s Brain

  • A wooden spellbook manifests that only the eater(s) can read.
  • Roll on standard or extra spellbooks table.

7. The Spider’s Lair

  • As written, WIL save to avoid death after three days.

Sargmotra Sinspinner

  • 8 HP, 14 STR, 13 DEX, 12 WIL, bite (d10)
  • Web: Target is caught and unable to move. A successful STR save is required to break free.
  • Critical damage: Drinks target’s blood and heals 1d6 STR.

8. The Tapestry

  • Each PC carrying the tapestry is reduced to 0 HP while carrying the tapestry.

9. Treasure Well

  • As written.


4 HP, 10 STR, 11 DEX, 4 WIL, bite (d6)

  • Can climb walls and ceiling.

10. The Great Oak

  • As written.