Where The Wheat Grows Tall

  • Converted from the original work by Evlyn Moreau and Camilla Greer. Buy it in print, if you can. It’s fantastic.
  • Only what needs to be converted or changed will appear here.
  • If an important detail is missing, refer to the adventure!

Location Notes

  • Treat damage as-is.
  • The Polotnikovs have 4 HP, and abilities are 10/10/10 unless otherwise noted.

12. The Noon Lady Idol

  • Destroying the idol makes Faeries go after PCs in combat.

14. Buried Wheel


  • d10+STR instead of CON
  • d10+WIL instead of WIS
  • Fey reaction: go first against Faerie creatures in combat.

15. Stoneface Guardian

  • Stoney Gaze: WIL save to avoid petrification

16. Likho’s House

  • Mantelpiece: DEX save or 1d4 STR damage.
  • Muffins: heal 1d4 STR.
  • Silver mirror: WIL save or they cannot take their next action.
  • Cookie Jar: heals 1 STR each, but deprived for the rest of the day.


The “House Spirit” (Oleg)

  • 4 HP, 5 STR, 11 DEX, 12 WIL

Old Svarg

5 HP, 1 Armor, 8 STR, 12 DEX, 15 WIL, fire sickle (d6)

  • Critical damage: 1d4 items catch fire and are destroyed (flammable or valuable first)


2 HP, 4 STR, 12 DEX, 5 WIL, claws (d4), farming tools (d6)

  • Can vanish into the crops without a save (their laughter may reveal location).

Crops Spirit

10 HP, 1 Armor, 9 STR, 14 DEX, 6 WIL, farming tools or talons (d8+d8)

  • If attacked, animates crops to subdue attacker (DEX to break free). On a fail, the target is strangled unconscious and eventually asphyxiates.

Crow/Owl Spirit

5 HP, 1 Armor, 8 STR, 10 DEX, 12 WIL, farming tool (d6), flock of birds (d4, blast)

  • If attacked, summons a flock of birds to their defense (additional d4 damage every round).
  • Critical damage: target must make two STR saves and keep the higher result.


4 HP, 2 Armor, 12 STR, 14 DEX, 16 WIL, old weapon (d6)

  • Flashback: Target loses 1d4 WIL and must make a WIL save or lose their next action as they relive the spirit’s death.
  • Attacks against Ghosts are impaired.

The Likho, The One Eyed Witch

8 HP, 1 Armor, 14 STR, 8 DEX, 12 WIL, claws (d4+d4), gaze attack (once each, permitting)

  • Midnight Gaze: target is paralyzed and blind and must make a WIL save to break free.
  • Sunstrike Gaze: target takes 1d6 STR damage and then must make a WIL save or believe they are on fire.

Night Goblins

2 HP, 6 STR, 13 DEX, 5 WIL, claws (d4)

Night Spirit

8 HP, 1 Armor, 12 STR, 9 DEX, 12 WIL, bite (d8)

Noon Wraith

8 HP, 1 Armor, 8 STR, 11 DEX, 15 WIL, claws (d6+d6), sunstrike

  • Sunstrike: target takes 1d4 STR damage and must then make a WIL save or believe they are on fire.


6 HP, 1 Armor, 12 STR, 10 WIL, claws (d4), farm tools (d6)

  • Grasping Roots: target is engulfed by strangling roots. On their next turn, make a STR save or be buried under ground.

Scarecrow Piotr

9 HP, 1 Armor, 12 STR, 8 DEX, 18 WIL, claws (d6+d6)

Strangling Roots

5 HP, 1 Armor, 18 WIL

  • Treat as trap.

Sunstroke Thrall

4 HP, 8 STR, 5 DEX, 11 WIL, farming tool (d6)

Trull The Troll

8 HP, 2 Armor, 14 STR, 11 DEX, 11 WIL, toadslap (d6+d6, blast)

  • Critical damage: characters are hurled into stream.
  • In shadowed water regenerates 2 STR per round.

Turnip Jack

6 HP, 1 Armor, 11 STR, 9 DEX, 11 WIL, farming tool (d6)

  • Regenerates 2 STR when eating light from his lantern.

Spiteful Wierga

5 HP, 1 Armor, 11 STR, 12 DEX, 8 WIL, claws (d6)