Fever Swamp

Diseases

All references to Constitution or Strength are considered STR, and any mental abilities or effects are considered WIL.

Hexes

Hex 2 Ur-Corpse Ruins

Iron Sinner

9 HP, 2 Armor, 14 STR, 8 DEX, 18 WIL

  • Askguurd: Zweihander (d6+d6), on critical damage wounds freeze (deprived if target recovers)
  • Naldden: Truncheon (d8), never kills
  • Disnat: 6 DEX, 3 Armor, always fails DEX save at start of battle, Short sword (d8)
  • Kaldik: Spiked chain strangles target unless they follow his commands (d8 STR damage), DEX save to avoid
  • Jondirr: Broken spear (d6), mask can paralyze those who are not “lecherous” (WIL save to avoid)
  • Tantin: Paired hammers (d6+d6), 3 DEX (crawls)
  • Dinet: Giant knife (d12)
  • Naggtet: Giant hammer d10, every d4 rounds falls and crushes nearby PCs (d8+d8 damage, blast)
  • Each weapon take up four slots and attack is impaired if wielded by a PC

Crocodile Ghoul

8 HP, 1 Armor, 14 STR, 8 DEX, 11 WIL, Bite (d8)

Ur-corpse

18 HP, 9 DEX, 18 STR, 18 WIL, Claws (d12)

  • Critical damage: Necrosis (d8 STR loss)

Hex 3 Tree-Spider Trap

Tree-Spider

12 HP, 1 Armor, 14 STR, 11 DEX, 15 WIL, Bite (d6)

  • Critical damage: Poison (d8 STR loss)

Hex 4 Explosive Madman

Mad Sapper

4 HP, 1 Armor, 12 STR, 15 DEX, WIL 8, Thrown Explosive (d8, blast)

Hex 6 Wasser Koenig Shipwreck

Reanimated Crew

3 HP, 11 STR, 9 DEX, 18 WIL, Sword (d6)

Hex 9 Hunger the Crocodile

Hunger the Crocodile

16 HP, 3 Armor, 12 STR, 12 DEX, 15 WIL, Bite (d12)

  • Critical damage: Death Roll (d8 STR loss)

Appendix B: They Lurk, Hungry

Candlethief

4 HP

Crocodile

6 HP, 1 Armor, 12 STR, 12 DEX, 12 WIL, Bite (d8)

  • Critical damage: Death Roll (1d6 STR damage)

Dredgers

8 HP, 15 STR, WIL 12, Net & Smash (d12, blast)

  • Fears Fire (WIL save to avoid fleeing)

Drowning Spirits

4 HP, 10 WIL, Grapple

  • Beguile: Target makes a WIL save or willingly slips into the water
  • Grapple: On Critical damage, target drowns and takes additional d6 damage to STR

Ghost Olm

12 HP, 3 Armor, 16 STR

Giant Leech

5 HP, 1 Armor, 12 STR, 12 WIL, Bite (d4)

  • Critical damage: locks & drain 1d2 STR/Round
  • Torn off for d6 STR damage & 50% chance of a random disease

Grandfather Rotte

18 HP, 3 Armor, 18 STR, Fist (d12+d12 blast), detachment

  • Critical damage: immediate death.

Leech-Chewers

4 HP, 3 STR, 14 DEX, WIL 9, Tear out Leech (d4)

  • Critical damage: lose an additional 4 STR
  • WIL save to avoid being distracted by meat

Man-gore-grove

1 HP per root, 16 STR, WIL 18, Root Crush (d8, blast)

  • Tries to sink boat (sink damage)

Scumboggles

3 HP, 8 STR, 14 DEX, 12 WIL, Spear (d6)

Stilt-walker

7 HP, 1 Armor, 12 STR, 5 DEX, 18 WIL, Spear-like Legs (d8)

  • Attacks always does sink damage to ship

Swamp Snake

5 HP, 5 STR, 16 DEX, 8 WIL, Bite (d6)

  • Critical damage: Poison does d6 STR damage

Trunk Snake

8 HP, 13 STR, 14 DEX, 12 WIL smash (1d6) or Bite (d4)

  • Bite: on Critical damage target is reduced to 0 DEX (paralysis)

Chieftain-Wight

10 HP, 1 Armor, 14 STR, 9 DEX, 18 WIL, Sword (d10)

  • PCs that approach must make a WIL save to avoid fleeing in terror.