Aberrant Reflections

General Notes

  • This was a very easy adventure to convert. A number or relics are given in the adventure with system neutral descriptions which needed no conversion notes.
  • I’m grateful to the #conversions channel on the Cairn Discord for their help, as always. The author, Directsun, was especially helpful.
  • Ghouls and Djinn are from the Cairn Bestiary CC-BY-SA 4.0.
  • Flesh Golems are derived from the original Golem in the Cairn Bestiary CC-BY-SA 4.0.
  • Tentaghouls use information from the Ghoul in the Cairn Bestiary CC-BY-SA 4.0.

Monsters or NPCs


10 HP, 1 Armor, 15 DEX, fists (d10+d8)

  • Tall, cloudy humanoids from the plane of air. Highly intelligent, use invisibility and illusions to trick other beings.
  • May transform into a whirlwind, sweeping everything on its path.
  • Capable of granting a wish per person, the result always is distorted based on the wording of the wish.


Doppelgoopers are poor facsimiles of living things absorbed by The Fallen.

  • They think they are the original being and have all of their memories and abilities.
  • They have a melty, shifting form with additional facial features spread over their bodies.
  • They slowly degrade over 2d6 hours, eventually becoming an Ubelfallen in a final convulsive burst.

Cecil (a dopplegooper)

​6 HP, 1 Armor, 8 STR, 15 DEX, 6 WIL, dagger (D6) or sword (D8)

Eamil, The Mirror Shard Golem

12 HP, 2 Armor, 15 STR, 10 DEX, 2 x fists (1d8) or fire breath (d8 + d8 blast)

  • Fire breath 5’ line

The Fallen

This is a hazard not a monster. It should be obviously dangerous with grasping tentacles, biting mouths, and staring eyes. Doing 12 Damage will temporarily clear a 10’ square. Anything entering a space overgrown with The Fallen must make a DEX save or be absorbed in a frenzied slurry of carnage. A Doppelgooper of the victim is vomited out 1d4 rounds later.

  • Flammable, burns slowly while releasing acrid smoke and wailing hideously (attracts Hashara)
  • Wilts quickly if doused with Lemon Magics Cleaning Solution (does not wail)
  • May appear to die, but regenerates after D6 turns.

Flesh Golem

10 HP, 2 Armor, 15 STR, 6 DEX, 2 x fists (d6 + d8)

  • A hulking construct of flesh and bone, sewn together and animated.
  • Not hostile unless attacked.


6 HP, 14 STR, 3 WIL, elongated claws jagged teeth (d8+d6)

  • Grey-skinned man-things wearing shredded clothes, hunkering over the ground.
  • Craves the flesh of the living, as it grows only more powerful with each victim.
  • Critical Damage: target is paralyzed. The wound turns fatal in a day if not treated by a priest or skilled healer. If not burned, the body will rise as a Ghoul.


5 HP, 1 Armor, 8 STR, claw and bite (d6 + d6) or acid spit (d6)

  • Screech activates an Aberrant mirror portal for a round
  • Acid Spit: can melt metal or flesh
  • Spider Climb: Can traverse walls and ceilings as easily as floors.
  • Critical Damage: victims slowly gain insect-like features over 1d4 days, becoming a Hashara at the conclusion of that time unless given the antidote.


7 HP, 2 Armor 15 STR, tentacles and bite (D8+D8 blast)

  • A grey undead best with paralyzing tentacles.
  • Critical Damage: target is paralyzed. The wound turns fatal in a day if not treated by a priest or skilled healer. If not burned, the body will rise as a Ghoul.


7 HP, 1 Armor, 9 STR, multiple bites (d8 + d8)

  • Critical Damage: Ingests its victims before clinging to a surface and becoming The Fallen