Nightmare Over Ragged Hollow

General Conversion Notes

  • Monsters and NPCs are listed by the location where they may be found
  • Converted traps or environmental features will be noted under the relevant location header

Encounters by Location


Town of Ragged Hollow

Spider-Rats

3 HP, 8 STR, 12 DEX, 8 WIL, Bite (d4)

Croaker, Rat-Goblin

0 HP (currently deprived), 8 STR, 10, DEX, 8 WIL, Bite (d4)

  • Critical Damage: Target must make a STR save or become a rat-faced mutant for d6 days

Severine, Ragdoll

3 HP, 10 STR, 12 DEX, 10 WIL, Bow (d6)

Lyla, Ragdoll

3 HP, 12 STR, 10 DEX, 10 WIL, Fists (d4)

Betty, Ragdoll

3 HP, 10 STR, 10 DEX, 12 WIL, Stick (d4)

Bogdan, Bandit Leader

3 HP, 1 Armor, 12 STR, 12 DEX, 9 WIL, Sword (d10)

  • Critical Damage: DEX save or target is disarmed
  • Wields Greatsword of Speed (d10, bulky, always acts first in the first round of combat)

Castor, Bandit

4 HP, 1 Armor, 13 STR, 10 DEX, 9 WIL, Mace (d8)

  • Critical Damage: STR save or target is knocked into an ally by Castor’s shield bash, bowling them both over

Jethra, Bandit

4 HP, 1 Armor, 8 STR, 10 DEX, 14 WIL, Dagger (d4) or Bow (d6)

  • Carries Ring of Protection (1 Armor)

Windler House

General Notes

Andrew, Ghost Butler

  • Screams inflict d3 WIL damage

Gray Rat Poison

  • STR save or be deprived for 1d20 days

Dining Room Chandelier Trap

  • 1 damage to STR if no precautions taken

Wired Kitchen Trap

  • 1 damage to STR if no precautions taken

Perilous Pantry Trap

  • All nearby must make a DEX save or 2d8 damage to STR

Encounters

Bog Viper

3 HP, 10 STR, 13 DEX, 10 WIL, Bite (d6)

  • Critical Damage: Poison kills target in one day if no antidote is applied

Rat Goblin

4 HP, 8 STR, 12 DEX, 8 WIL, Bite (d4)

  • Critical Damage: Target must make a STR save or be turned into a rat-faced mutant until magically healed.

Gloam Wood

General Notes

Cottage

  • Beatrix’s Ruby Ring (Relic), 2 charges. May spend one charge to remove one magical curse. Recharge: nurse a wounded stranger back to health, receiving nothing in return.

Goblin Market

  • Socks (Relic): If cold weather or damage would require a save, treat it as an automatic success while the socks are worn.
  • Apples: Healing result restores 3 points of STR

Sunny Island

  • Scales Shield: +2 armor against breath attacks
  • Circlet of Alien Metal (Relic), 1 charge. May be used to store one owned spellbook and cast the spell as though it were a scroll. Recharge: soak in the light of the distant stars on the night of a new moon
  • Plum: Subtract 2 from the d20 roll for saves for 6 hours
  • Take more than one piece of fruit: result 3, randomly select one attribute to be changed to 9

Dam

  • Orichalchum Skull (Relic), 3 charges. May be used to cast ward but only against undead. Recharge: buried in fresh grave soil for one night.

Crossroads

  • Boots of Silent Sneaking (Relic): Once per day, automatically succeed on a save that has to do with moving silently
  • Brambles: All in the area must make a DEX save or suffer 1d4 points of STR damage

Encounters

Iridescent Ooze

5 HP, 11 STR, 5 DEX, 3 WIL, Tendril (d8)

  • Critical Damage: Engulfed by ooze and dissolved into a skeleton in a matter of hours
  • Immune to acid and fire. Metal armor struck is degraded, -1 armor value per hit

Stirge

3 HP, 6 STR, 14 DEX, 10 WIL, Beak (d6)

  • Critical Damage: Stirge recovers full STR and HP if the target has blood

Goblin

4 HP, 8 STR, 12 DEX, 8 WIL, Long Knife (d6) or Sling (d4)

Beatrix, Kindly Witch

4 HP, 10 STR, 10 DEX, 16 WIL, Cane (d4)

  • Anyone attacking Beatrix is immediately cursed (see stat block in Ragged Hollow for details)

Master Neven, Satyr

6 HP, 10 STR, 2 DEX, 16 WIL, Horns (d6) or Lute (special)

  • All who hear the lute must make a WIL save or fall asleep

Yemoja, Giant Blackfish

  • 8 HP, 1 Armor, 14 STR, 8 DEX, 12 WIL, Bite (d8)
  • Critical Damage: Target is dragged into the water and drowned

Doya, Giant Albino Beaver

8 HP, 14 STR, 8 DEX, 12 WIL, Tail Slap (d8, blast)

  • Critical Damage: Engulfed by ooze and dissolved into a skeleton in a matter of hours

Orla Graylocks, Unkindly Witch

10 HP, 12 STR, 10 DEX, 16 WIL, Talons (d8+d6)

  • Illusory form: looks like a friendly old lady, changes to horrible hag form when attacking
  • Owns spellbooks “Night Sphere” and “Control Weather”

Bleak Mountains

General Notes

Encounter Table

  • Boulders: DEX save or 1d8 STR damage

Olias’ Hut

  • Skinning Knife: On hit, STR save or lose 1 STR per round until wound is bound
  • Mushrooms: STR save or fall asleep for 1d6 hours

Perilous Path

  • Bugbear Rockfall: DEX save or 6d6 STR damage
  • Poisoned Arrows: STR save or deprived for one day

Mount Morn

  • Short Sword: If Jethra’s glass eye is placed in the socket, becomes Veinseeker, magical shortsword (d6 damage); enhanced damage vs. undead, can detect magic, evil, good, or precious metals once per day

Underground

  • Cave of Spikes: DEX save or 1d6 STR damage from falling spikes
  • Cave of Crystals, Glare: DEX save or blinded for 1d6 rounds
  • Cave of Crystals, Sulfur: STR save or 1d4 STR damage
  • Sulfur Traps: STR save or 2d4 STR damage

Encounters

Basilisk

10 HP, 1 Armor, 12 STR, 13 DEX, 13 WIL, Bite (d10)

  • Gaze: WIL save or turn to stone from the bottom up, over three rounds
  • Fighting a basilisk without meeting its gaze causes attacks to be impaired

Fire Beetle

2 HP, 4 STR, 12 DEX, 6 WIL, Bite (d4)

Doom Goat

4 HP, 10 STR, 12 DEX, 10 WIL, Ram (d6)

  • Stare: WIL save or be forced to look at the goat; may still move and act normally. Must continue to face the goat for 1 hour.

Olias

  • 8 HP, 1 Armor, 14 STR, 10 DEX, 8 WIL, Skinning Knife (d6)
  • Critical Damage: Artery is hit, death is immediate
  • Skinning Knife: On hit, STR save or lose 1 STR per round until wound is bound

Korgle and Gorkle, Bugbears

4 HP, 1 Armor, 14 STR, 12 DEX, 11 WIL, Club (d8)

Dolorous Ichor Blob

12 HP, 11 STR, 5 DEX, 3 WIL, Tendril (d6)

  • Critical Damage: Crawls inside its host to reanimate it as an Infected Zombie (See Into the Temple encounters)
  • Immune to all attacks except acid
  • On hit STR save or infection (see Ragged Hollow stat block for details)

Kobold

3 HP, 8 STR, 10 DEX, 10 WIL, Bite (d6)

  • Critical Damage: Bites chunk of flesh from target

Cavefish (swarm)

3 HP, 5 STR, 12 DEX, 3 WIL, Swarm (d8 to any target in their pool)


Wailing Hills

General Notes

Ogre Den

  • Frostshine: magical shortsword (d6 damage), enhanced damage against reptilian or water-based creatures. Freezes a barrelful of water on contact for 1 minute.

Encounters

Mauve, Ogre

6 HP, 1 Armor, 13 STR, 8 DEX, 6 WIL, Club (d10)

Bandit

4 HP, 11 STR, 14 DEX, 12 WIL, Short Sword (d6) or Bow (d6)

Vulgrane

7 HP, 1 Armor, 10 STR, 14 DEX, 10 WIL, Talon (d6)

  • Critical Damage: Target is carried away to the nest to be eaten
  • Soaring Doom: Always acts first at the beginning of combat

Narisse, Bandit Lieutenant

5 HP, 1 Armor, 12 STR, 12 DEX, 9 WIL, Short Swords (d6+d6) or Thrown Daggers (d4+d4)

Fergus, Bandit Leader

6 HP, 1 Armor, 12 STR, 14 DEX, 9 WIL, Poisoned Dagger (d4)

  • Poison: On hit, STR save or die in 1d6 rounds

Copper Scorpion

5 HP, 1 Armor, 10 STR, 10 DEX, 8 WIL, Claws (d6+d6) or Laser Stinger (d4)

  • Laser Stinger: Target’s clothing begins to burn, inflicting 1 STR damage per round until extinguished

Claydrake

8 HP, 1 Armor, 14 STR, 10 DEX, 9 WIL, Bite (d4) or Claybreath (d10 blast)

  • Quake: All in the room must make a DEX save or be knocked to the ground

Into the Temple

General Notes

Encounter Table

  • Shuddering Walls: DEX save once per round or 1d4 STR damage
  • Crying Faces: WIL save or be deprived for 1d6 turns

Bell Tower

  • Bell: Ringing the bell shatters the crystals on the walls; DEX save or 1d4 STR damage

Rooftop

  • Flowers: Sniffing a blooming flower restores 1d3 points of STR
  • Apples: STR save or sleep for 1d4 turns
  • Hammers: DEX save or 1 point of STR damage each time the room is crossed

Dormitory

  • Bedroom, Pig Gore: DEX save or bitten for 1d4 STR damage
  • Kingfisher Pendant (Relic): Each day at dusk, the pendant restores 1 lost point of STR to its wearer

Commons

  • Organ: DEX save or 2d6 STR damage unless ears a properly plugged
  • Flaming Globe: 1 in 6 chance per person per round to be targeted by the globe; DEX save or 1d6 STR damage
  • Portraits: DEX save or grabbed and smothered for 1d4 STR damage per round. STR save to break free
  • Giggling Rabbit: WIL save or become frightened of the rabbit for 1d6 rounds

Cellar

  • Dust: 1d4 STR damage per round, leave the wine cellar to end the effect

Encounters

Wight Leech

5 HP, 3 STR, 12 DEX, 3 WIL, Bite (d4)

  • Soul Drain: On hit, attaches and drains 1 WIL per round until killed

Paper Wasps (swarm)

6 HP, 6 STR, 14 DEX, 8 WIL, Swarm (1 or 3)

  • Any in the area must make a DEX save and lose 1 STR if armored, 3 if not

Yellow Snake

3 HP, 10 STR, 12 DEX, 10 WIL, Bite (d6)

  • Poison: on hit, STR save or start attacking allies for 1d4 rounds

Hollow Gargoyle

8 HP, 3 Armor, 14 STR, 6 DEX, 12 WIL, Claws (d8+d6)

  • Immune to charm and sleep effects

Hellhound

8 HP, 12 STR, 15 DEX, 10 WIL, Bite (d8) or Fire Breath (d6 blast)

  • Immune to fire

Piranha Girls

6 HP, 10 STR, 12 DEX, 8 WIL, Bite (d4+d4)

  • On hit, STR save or bleed for 1 STR damage per round until wound is bound

Flytrap

5 HP, 12 STR, 10 DEX, 3 WIL, Chomp (d6) or Vine Lash (d4)

Demon Goat Head

5 HP, 10 STR, 14 DEX, 8 WIL, Bite (d6) or Unholy Bleating (d4 blast)

Zombie Dire Wolf

8 HP, 14 STR, 12 DEX, 10 WIL, Bite (d10)

  • Immune to poison and mind-affecting attacks

Witch Face

6 HP, 10 STR, 10 DEX, 12 WIL, Bite (d6) or Putrid Belch (d4 blast)

  • Hideous Cackle: WIL save or be impaired for the remainder of the fight

Partially Dissected Giant Frog

8 HP, 14 STR, 14 DEX, 10 WIL, Giant Scalpel (d6+d6)

Big Bad Wolf

6 HP, 12 STR, 14 DEX, 10 WIL, Bite (d6)

  • Huff and Puff: STR save or be knocked away

Cat with a Fiddle

4 HP, 11 STR, 14 DEX, 5 WIL, Rapier (d6)

  • Merry Jig: WIL save or dance for the next round

Little Piggy

4 HP, 10 STR, 10 DEX, 10 WIL, Hammer (d4) or Brick Toss (d4)

Humpty Dumpty

5 HP, 12 STR, 10 DEX, 10 WIL, Pitchfork (d6) or Yolk Spray (d4 blast)

  • Yolk Spray: On hit, WIL save or spend next round retching. On death, falls and bursts into yolk spray

Stained Glass Angel

6 HP, 10 STR, 12 DEX, 8 WIL, Wing Slash (d4+d4) or Prismatic Glare

  • Prismatic Glare: WIL save or try to stop your companions from attacking the angel for 1d4 rounds
  • Blunt attacks are enhanced

Blood Rats (swarm)

4 HP, 8 STR, 14 DEX, 8 WIL, Bite (d4 blast)

  • Critical Damage: Eyes eaten, blinded until magically healed

Green Slime

3 HP, 18 STR, 6 DEX, 3 WIL, Acidic Touch (d10)

  • Critical Damage: Consumed flesh becomes another green slime
  • Immune to all damage except fire

Tiny Imps (swarm)

6 HP, 3 STR, 18 DEX, 15 WIL, Bite (d6)

  • Devilish Cackle: WIL save at the start of combat or all attacks are impaired

Withered Tree

10 HP, 3 Armor, 15 STR, 3 DEX, 12 WIL, Roots (d10+d8 blast)

  • Fire attacks against it are enhanced

Skeleton

5 HP, 1 Armor, 10 STR, 13 DEX, 10 WIL, Bony Fingers (d6) or Skull Toss (d6)

  • If bones aren’t scattered after death, it reforms

Infested Seth

6 HP, 15 STR, 13 DEX, 5 WIL, Eldritch Lash (d4+d6)

  • Immune to mundane damage
  • Magic weapons and fire attacks are impaired
  • Acid attacks are enhanced

Frost Puck

6 HP, 3 STR, 18 DEX, 15 WIL, Freezing Spit (d6)

Shadow of Samson Windler

6 HP, 8 STR, 10 DEX, 14 WIL, Draining Touch (d6, ignores armor)

  • Critical Damage: Target loses another 1d4 STR. If reduced to zero STR, they become a shadow

Martin’s Hand

6 HP, 13 STR, 10 DEX, 10 WIL, Claw (d8)

  • Critical Damage: If killed, target rises as an Infected Zombie (see below)

Infected Zombie

6 HP, 10 STR, 6 DEX, 3 WIL, Fist (d6)

Infected Tobias

8 HP, 12 STR, 10 WIL, Flailing Arms (d4+d4) or Desperate Scream (d6 blast)

  • Immune to mundane damage
  • Magic weapons and fire attacks are impaired
  • Acid attacks are enhanced