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12 HP, 1 Armor, 12 STR, 12 DEX, 16 WIL, bite (d10)

  • Charming, undead creatures that drink the blood of mortals. Act at night and sleep in a coffin during the day. Can shape change to the form of a giant bat.
  • Regeneration: A damaged vampire gains 3 HP at the start of each round, as long as it is alive. If killed, becomes a cloud of gas and retreats to its coffin, reforming at the next nightfall. Can only be killed if exposed to sunlight or if the coffin is destroyed.
  • Critical Damage: The Vampire drains the victim’s essence (d12 WIL damage). At 0 WIL, the victim is killed and becomes a vampire.