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A Man on the Road

The Man

7 HP, 3 Armor, 18 STR, 16 DEX, 18 WIL

  • Hard to Kill: Falls unconscious for 1d6 rounds upon receiving critical damage, then rises with 5 less STR than his previous maximum (surprising anyone looting his corpse) unless finished off (see Executions Confounded).

His Horse

7 HP, 1 Armor, 12 STR, 10 DEX, 10 WIL, hooves (1d8+1d8)

His Weapon of Choice

  1. Saber (1d8, 60 ft. charge doubles damage)
  2. Greatsword (1d10)
    • Foes entering melee take 1d4 STR damage
  3. Long Knife (1d6, ignores armor) & Buckler (1d2, poisoned)
    • Poison: Slow death in 1d4 days.
  4. Barbed-Bolt Crossbow (1d6, 1d4 and bleeding when bolt removed)
    • Bleeding - 1d3 STR damage each turn until stopped.
  5. Flaming Oil Flasks (1d8, burning)
    • Burning: 1d8 STR damage over two rounds.
  6. Ceremonial Sword (1d8, shatters on a 1)
    • Shatter: 1d4 blast damage
  7. Daggers (d4+d4+d4)
  8. Unarmed - (1d4)
    • Critical damage: Make a STR save or die.

His Underhanded Tactics (#6)

Targets eyes, throat, groin. Bites with canine ferocity (d6, as extra attack).