The Isles of the Dead

Skeletons

3 HP, claws (d6)

  • Piercing and Slashing damage received is impaired.

Boatman

6 HP, 1 Armor, 8 STR, 12 WIL, staff (d8)

  • Delivers passengers after they paid the 2 coppers. Only fights to defend itself.
  • If killed, the murderer becomes the new boatman, becoming locked to the boat and incapable of being resurrected.

White Knight

6 HP, 3 Armor, 12 STR, axe (d8)

  • As written.

Sir Hactor the Demonslayer

8 HP, 1 Armor, 12 STR, 14 WIL, sword (d8, deals max damage to demons)

  • Conducts the prayers in the tower, invites anyone to join him.
  • Can fully heal with a touch, if the PCs ask nicely.
  • I’ll gladly let a PC borrow his magic sword Transfiguration.
  • Transfiguration, Demonslayer Sword. d8, deals maximum damage to demons.

Signal, the Angel

14 HP, 3 Armor, 16 STR, 12 DEX, 18 WIL, sword (d8+d8) or whip (d6+d6, target is restrained)

  • Direct the souls to their deserved afterlife, using force if they refuse to comply.
  • Can voice a one word command as an action, the recipient must comply.

Buddy, the Demon

10 HP, 2 Armor, 12 STR, 14 DEX, 16 WIL, throwing knives (d6+d6+d6)

  • Appears as a halfling in a black suit, can fly.
  • Offers to restore a soul back to life, if another agrees to serve him.
  • Will restore the whole party if his life is on the line. Or if the party kills the angel for him.

Giant Skeleton

8 HP, 1 Armor, stomp(d8), Detachment

  • Piercing and Slashing damage received is impaired.