The Black Wyrm of Brandonsford
- Original system-neutral adventure by Chance Dudinack.
- If not mentioned, run as written (RAW).
- Treat NPCs as 2-6 HP, 8-12 STR (dependent on perceived hardiness).
The Town of Brandonsford
Lady Hilda
8 HP, 3 Armor, 15 STR, 9 DEX, 16 WIL, sword (d8), dagger (d6)
Malzazerick the Magnificent
4 HP, 11 STR, 11 DEX, 16 WIL, dagger (1d6), Spells: Read Magic, Charm Person, Magic Missile
- Read Magic: Decipher magical runes, inscriptions or language.
- Charm Person: See Charm.
- Magic Missile: See Arcane Arrow.
“Drop Dead” Ned
4 HP, 1 Armor, 11 STR, 13 DEX, 12 WIL, silver dagger (d6), shortbow (d6), killer wasp (d4)
- Shortbow: On Critical Damage, target takes double the STR loss.
- Killer Wasp: Target must make a WIL save to avoid falling to the ground and twitching for d6+1 rounds.
Squints
3 HP, 1 Armor, 8 STR, 14 DEX, 9 WIL, dagger (d6), sling (d6)
Warwick the Smith
- Mithril Chain: 2 Armor, half damage from magic weapons/spells. One slot.
Father William the Priest
- Cure Wounds: See Cure Wounds.
- Cure Disease: A target is completely cured of a single disease.
Ingrid the Alchemist
- Mandrake Root Tea: Heals d4 STR over a 4 hour period.
Naggeneen, the Clurichaun
3 HP, 2 Armor, 8 STR, 13 DEX, 12 WIL
- As written this creature has an advantage at escaping death.
The Woods
Wolves
4 HP, 8 STR, 14 DEX, 12 WIL, bite (d6)
Drunk Goblins
2 HP, 8 STR, 11 DEX, 11 WIL, 1 weapon (d6)
Idiot Dragon Hunters
4 HP, 9 STR, 14 WIL, pitchfork (d6)
Dryad
10 HP, 2 Armor, 11 STR, 14 DEX, 9 WIL
- Charm Person: See Charm.
Stirges
3 HP, 6 STR, 14 DEX, 13 WIL, bite (d4)
- Blood drain: On Critical Damage target also takes 1d3 STR damage.
Sprites
2 HP, 2 Armor, 4 STR, 16 DEX, 11 WIL
Golden Fox
4 HP, 3 Armor, 8 STR, 15 DEX, 8 WIL, bite (d6)
Fae Hounds
6 HP, 2 Armor, 8 STR, 15 DEX, 15 WIL, bite (d6)
Pompous Elvish Hunters
4 HP, 2 Armor, 11 STR, 13 DEX, 12 WIL, longbow (d8), a spellbook
- For spells consider any of the following table or see any (random spell):
d20 | Spell |
1 | Babble |
2 | Befuddle |
3 | Control Plants |
4 | Detect Magic |
5 | Deafen |
6 | Filch |
7 | Haste |
8 | heatless-torch |
9 | Pacify |
10 | Phobia |
11 | Repel |
12 | Shroud |
13 | Sleep |
14 | Sniff |
15 | Telekinesis |
16 | Telepathy |
17 | Thicket |
18 | Teleport |
19 | Visual Illusion |
20 | Wizard Mark |
Goblin Scavengers
3 HP, 1 Armor, 9 STR, 11 DEX, 15 WIL, 1 weapon (d6)
The Dragon
8 HP, 3 Armor, 18 STR, 16 DEX, 18 WIL, venomous bite (d12) or breath (d12, blast), detachment
- Scales of Glistening Black: Immune to normal weapons except for eyes & mouth.
- Jaws Dripping With Poison (bite): On critical damage, target is crushed. Their corpse becomes damaging to the touch (d6 to STR).
- Throat Full of Brimstone (breath): on critical damage, the target explodes.
Stream
Nixie Traders
2 HP, 1 Armor, 4 STR, 14 DEX, 9 WIL, trident (d6)
- Charm Person: See Charm.
- Water Breathing (24h).
Leprechaun Fisherman
3 HP, 8 STR, 12 DEX, 12 WIL, None
- Turn invisible at will.
- Polymorph nonliving objects at will.
- Create illusions at will.
River Troll
River Troll 7 HP, 2 Armor, 14 STR, 11 DEX, 15 WIL, claws (d6+d6)
- Can be distracted with food
Goblins
3 HP, 1 Armor, 9 STR, 11 DEX, 15 WIL, 1 weapon (d6)
Giant Beaver
7 HP, 1 Armor, 13 STR, 14 DEX, 13 WIL, bite (d8)
Fauns’ Grove
- Wine: STR save to avoid poison.
Giant
10 HP, 2 Armor, 16 STR, 9 DEX, 12 WIL, fists (d8+d8), detachment
Brother Dirk
3 HP, 9 STR, 8 DEX, 15 WIL, fists (d4), spellbook (see below)
- Cure Light Wounds: See Cure Wounds.
Goblin Castle
Hogboon, the Goblin King
8 HP, 2 Armor, 14 STR, 11 DEX, 15 WIL, sword (d8), spellbook (see below)
- Charm Person: See Charm.
- Sleep: See Sleep.
- Invisibility: See Invisibility.
Barrow Mound
Knight’s Crypt
- Burial Alcove: STR save to move.
Goblins
See above
Gray Ooze
5 HP, 4 STR, 12 DEX, 18 WIL, touch (d8+d8)
- Critical Damage: Armor loses 1 point of value. Unarmored targets lose additional d8 STR.
Chapel
- Touching the Mold: STR save or lose d2 STR.
- Blessing: Cleaning the mold gives the PC a fictional advantage when they Save within the woods (the Warden will say how).
Lower Level
Sir Alfred
5 HP, 2 Armor, 11 STR, 8 DEX, 18 WIL, greatsword (d8)
Sir Wyllt’s Skull
4 HP, 3 Armor, 4 STR, 14 DEX, 18 WIL, bite (d6)
Food
- Amphorae: Eating the food deals d2 STR damage; save to avoid vomiting.
Giant Rat
9 HP, 1 Armor, 14 STR, 11 DEX, 12 WIL, bite (d3)
Giant Spider
6 HP, 1 Armor, 8 STR, 13 DEX, 11 WIL, bite d6+d6,
- Critical Damage: Death by poison within one round.
Sir Myrddin’s Ghost
8 HP, 3 Armor, 8 STR, 15 DEX, 18 WIL, touch (d6+d6)
- Call to Arms: Statue d8 damage to HP (no save).
Crypt of Sir Wyllt
- Potions of Healing: Restore 1d6+1 STR.
- Potions of Sleep: Imbibers fall asleep.
- Potion of Tranquility: See Pacify.
Sir Wylt’s Skeleton
6 HP, 2 Armor, 11 STR, 8 DEX, 18 WIL, axe (d8)
- Critical damage: roll for random body part to be severed (1-2: leg, 2-5: arm, 6: head)
Crypt of Sir Myrddin
Rune Stones
See the table below for random Cleric Spells. Refer to the following spells in More Spellbooks for details on each.
d20 | Spell |
1 | Blessing |
2 | Cure-All |
3 | Curse Unlife |
4 | Fortify |
5 | Healing Grace |
6 | Lichsense |
7 | Light Show |
8 | Linguist |
9 | Magic Seal |
10 | Master Undead |
11 | Otherworldly Gate |
12 | Passage |
13 | Perfect Preservation |
14 | Planar Anchor |
15 | Ravenless Message |
16 | Scry Creature |
17 | Scrying Ward |
18 | Song of Repose |
19 | Uncurse |
20 | Word of Pain |
Maiden Statue
1 HP, 3 Armor, 15 STR, 4 DEX, 16 WIL, rush attack (d4 STR loss on a failed save)
Appendix B: Magic Items
Carmelo’s Jeweled Cutlass
- d8 damage, enhanced against those it considers Lawful.
Holy Sword of Sir Brandon
- d8 damage, enhanced against those it considers Evil.
Silver Axe of Sir Wyllt
- d8 damage, on critical damage severs body part f wielder’s choice.