The Burial Mound of Gilliard Wolfclan

Fire Beetles

2 HP, 4 STR, 12 DEX, 6 WIL, bite (d4)

  • 3’ long beetles commonly found underground.
  • Emits light through glands located in the abdomens and above the eyes.
  • The glands keep glowing for a day after the death of the beetle.

Drunk Goblins

3 HP, 8 STR, 11 DEX, 6 WIL, spear (d6)

  • Small, grotesque humanoids with skin in earthly tones of green, brown, and grey.
  • Avoid combat, only attacking when in advantage, using hit-and-run tactics.

Goblin-boss Hogor

6 HP, 1 Armor, 11 STR, 13 DEX, axes (d8+d8)

  • Moody and drunk, wants to kill Skazic the elf and win back the leadership of the goblins.
  • Might make peace with the PCs, if they get rid of Skazic for him.

Skazic the Elf

6 HP, 1 Armor, 8 STR, 14 DEX, 14 WIL, longsword (d8), spellbook (#14 Charm)

  • Last survivor of a raiding party from underground. He took over those goblins and plans to raid the village with them.
  • Highly resistant to charming and mind-controlling effects.

Blehk the goblin witch-doctor

3 HP, 8 STR, 11 DEX, 14 WIL, magic missile (d6, ignore armor), spellbook (#60 Phobia)

  • Took the Skazic’s side and is eager to help him.
  • Thinks Hogor is a terrible boss.

Centipede, Giant

1 HP, 6 STR, 6 WIL, bite (d4)

  • 1’ long centipedes that live in damp, underground places.
  • Critical damage: their deadly poison hinders the target incapacitated for up to 10 days (save STR once a day to recover).

Wolf, Dire

6 HP, 14 STR, 12 DEX, bite (d8)

  • Large, savage, semi-intelligent wolves. Dwell in caves, mountains, and forests.
  • Sometimes are seem used as mounts by goblins.

Skeleton

3 HP, rusty blade (d6)

  • Piercing and Slashing damage received is impaired.

Gilliard the ghoul

8 HP, 12 STR, 12 WIL, magic greatsword (d10+d10)

  • Has haunted this tomb for years and years, driven mad by the spirits. Wants to escape and spread chaos.