2 HP, 4 STR, 12 DEX, 6 WIL, bite (d4)
- 3’ long beetles commonly found underground.
- Emits light through glands located in the abdomens and above the eyes.
- The glands keep glowing for a day after the death of the beetle.
3 HP, 8 STR, 11 DEX, 6 WIL, spear (d6)
- Small, grotesque humanoids with skin in earthly tones of green, brown, and grey.
- Avoid combat, only attacking when in advantage, using hit-and-run tactics.
6 HP, 1 Armor, 11 STR, 13 DEX, axes (d8+d8)
- Moody and drunk, wants to kill Skazic the elf and win back the leadership of the goblins.
- Might make peace with the PCs, if they get rid of Skazic for him.
6 HP, 1 Armor, 8 STR, 14 DEX, 14 WIL, longsword (d8), spellbook (#14 Charm)
- Last survivor of a raiding party from underground. He took over those goblins and plans to raid the village with them.
- Highly resistant to charming and mind-controlling effects.
3 HP, 8 STR, 11 DEX, 14 WIL, magic missile (d6, ignore armor), spellbook (#60 Phobia)
- Took the Skazic’s side and is eager to help him.
- Thinks Hogor is a terrible boss.
1 HP, 6 STR, 6 WIL, bite (d4)
- 1’ long centipedes that live in damp, underground places.
- Critical damage: their deadly poison hinders the target incapacitated for up to 10 days (save STR once a day to recover).
6 HP, 14 STR, 12 DEX, bite (d8)
- Large, savage, semi-intelligent wolves. Dwell in caves, mountains, and forests.
- Sometimes are seem used as mounts by goblins.
3 HP, rusty blade (d6)
- Piercing and Slashing damage received is impaired.
8 HP, 12 STR, 12 WIL, magic greatsword (d10+d10)
- Has haunted this tomb for years and years, driven mad by the spirits. Wants to escape and spread chaos.