The implied setting of Cairn is called Vald. This includes all developed or settled lands, cities, towns, etc. The particular ruler does not matter.
The Wood surrounds and divides the kingdoms, and includes anyone (or anything) that has not yet sworn fealty. The Wood is not one forest, but all forests.
The Roots is the realm of mystery and horror underneath, and does not care for the petty divisions aboveground.
The Wood
Any lands beyond the control of a noble, a city, or a town. Typically wilder and less “civilized.” All forests are considered part of The Wood, no matter how isolated.
The Wood are populated by creatures far stranger and wondrous than humankind: Fae, Demons, Witches, werewolves, and even talking plants and animals. They do not appreciate the loss of their home from the encroachment of “natural” progress, either.
The denizens of The Wood are fiercely independent, believing they are subject solely to the rules of The Wood and no other.Its fierce nations, wild tribes, and unrelenting elements have kept armies and scouting parties at bay. For now.
The Roots
Remnants of the Old World, its labyrinthine hollows stretching for immeasurable distances deep underground, connecting the sewers of the cities to the far-flung ruins. Entrances to The Roots (called Gates) are scattered across the lands, and are usually protected or shrewdly hidden.
Only the brave or foolish have dared enter The Roots, in search of forgotten Relics or powerful Spellbooks. The few that return whisper of unspeakable terrors guarding these lost treasures.
Folktales recount that traveling through The Roots bends the natural order of things. Stories tell of adventurers lost for centuries to the depths, only to emerge again claiming that only a few hours have passed. Others have claimed to make a week-long journey above ground in just one day, traveling in the tunnels beneath.
On Naming
For the first name, roll on each table respectively, then combine. Then use the format:
If they hail from a city or town, use their background or profession, e.g. “Paela Miller,” or the first name of a parent (roll another name), e.g. “Leni Lio.”
If they hail from The Wood, use the name of their hometown, e.g. “Faroelel of Sundew Glade,” or a title, e.g. “JaraSif the Mighty.”
If they hail from The Roots, create three names and combine them, e.g. “Lylethor Sorin Tal,” or dashes, between the second and third syllables, e.g. “Penu-Flor.”
d100
First Syllable
1
Al
2
Bal
3
Bel
4
Br
5
Car
6
Cor
7
Del
8
Dor
9
Ed
10
Er
11
Far
12
Fi
13
Fr
14
Gar
15
Gil
16
Hal
17
Har
18
Ian
19
Iz
20
Jar
21
Jor
22
Kal
23
Kat
24
Kev
25
Ker
26
La
27
Lar
28
Len
29
Li
30
Lw
31
Ma
32
Mar
33
Mi
34
Na
35
Ne
36
Ni
37
Nol
38
Ol
39
Ow
40
Pal
41
Pen
42
Pir
43
Por
44
Ran
45
Ral
46
Ri
47
Ro
48
Ros
49
Sa
50
San
51
Se
52
Sig
53
Sio
54
Sko
55
Sl
56
Sol
57
Son
58
Syl
59
Syr
60
Tar
61
Ted
62
Th
63
Tor
64
Tu
65
Ty
66
Un
67
Ver
68
Wal
69
Wim
70
Xal
71
Yol
72
Zan
73
Zed
74
Zil
75
Zor
76
Qua
77
Qui
78
Quo
79
Ust
80
Ist
81
Orl
82
Urb
83
Vex
84
Xen
85
Yur
86
Zyr
87
Ux
88
Ox
89
Nex
90
Pax
91
Pyr
92
Qix
93
Rax
94
Ryk
95
Syx
96
Uyk
97
Vyx
98
Wyr
99
Xyr
100
Zyx
d20
Second Syllable
1
a
2
ae
3
ai
4
au
5
e
6
ea
7
ee
8
ei
9
eu
10
i
11
ia
12
ie
13
io
14
o
15
oe
16
oi
17
ou
18
u
19
ua
20
ue
d66
Third Syllable
1
Ar
2
Bar
3
Bor
4
Cal
5
Cer
6
Dar
7
Der
8
Dr
9
El
10
Ez
11
Fel
12
Flor
13
Gal
14
Ger
15
Gor
16
Han
17
Hir
18
Il
19
Ja
20
Jez
21
Jul
22
Kar
23
Kel
24
Ken
25
Kyl
26
Lan
27
Le
28
Ler
29
Ul
30
Ly
31
Mal
32
Mer
33
Mor
34
Nar
35
Nel
36
Nia
37
Nor
38
Or
39
Pa
40
Par
41
Per
42
Pol
43
Pow
44
Ra
45
Rhi
46
Riog
47
Ron
48
Ru
49
Sal
50
Sar
51
Sel
52
Sif
53
Sir
54
Ska
55
Skye
56
Som
57
Sor
58
Stel
59
Stev
60
Tan
61
Tat
62
Ter
63
Ti
64
Ton
65
Tre
66
Ur
Creating Location Names
Roll on the table for the appropriate Domain.
Roll a d66 on each table twice, first for the adjective and then for the noun.
Combine the results to create a name! You can also mix in a randomly rolled Name with the results.
Tips & Changes
Be specific! “Golden Barley” creates a more vivid image than “Golden Fields.”
Use contrasting words (e.g. “Thorny Meadows”) to evoke an interesting detail about the location.
Make it sound nice. Alliteration and pleasing combinations can create pleasant sounds. “Babbling Brook” is more pleasing than “Rambling Brook.”