Beast Handler

You alone can walk among the creatures of the wild, fearless and in control. You share a connection with animals that others can only dream of… so long as you don’t become their snack.

Names

Amara, Wulf, Mireille, Soren, Freki, Aster, Gerrik, Boreas, Delphine, Matheus

Starting Gear

  • 3d6 Gold Pieces
  • Rations (3 uses)
  • Torch (3 uses)
  • Leather Whip (d6)
  • Soporific Darts (STR save or fall asleep, 6 uses)
  • Lure
  • Rope (25ft)

What creature is your specialty? Roll 1d6:

     
1 Arachnids Take a Quick-Flame Rod and an Oil Can (6 uses). It can destroy a large spider nest in seconds.
2 Felines Take a sack of Whiskerwort. Its odor can calm and control even the largest of cats.
3 Canines Take a wreath of Wolfsbane and a Large Net. Effective against werewolves as well.
4 Birds Take a Warble-Whistle (3 charges). It can imitate any bird call, and can even be used to send simple messages. Recharge: Feed a baby bird as its mother would, then blow.
5 Rodents Take a Pan Flute that emits a high-pitched sound that only rodents can hear. So long as you play, they will follow. Even to their deaths.
6 Serpents Take a Warming Stone that generates an irresistible heat, and a vial of Antitoxin (2 uses).

What have you learned from the creatures of the wild? Roll 1d6:

   
1 That there is far more to the world than meets the eye. With quiet concentration, you can borrow the senses of a nearby creature of your specialty.
2 That the behavior of beasts is a language in itself. When observing beasts of your specialty, you gain insight into weather patterns and impending disasters.
3 That the pulse of the hunt is a powerful impulse. You have a sense for when predators, even those not of your specialty, are near.
4 That the land is a language unto itself. Your chance of becoming lost in a terrain dominated by the beasts of your specialty is reduced by one step (e.g. 4-in-6 becomes 3-in-6).
5 That nature’s symphony can be heard if you attune to its rhythm. When surrounded by creatures of your specialty they can alert you to approaching danger before it arrives.
6 That survival is all about adaptability. Once per day, you may take on a simple feature from a creature of your speciality (webbed fingers, night vision, etc.). Add a Fatigue each time.