Half Witch

Born of both the mortal world and the unseen, a crossing of veils that makes you an enigma to many. You are both a conduit and a caution of what happens when two worlds collide.

Names

Solena, Veles, Bryn, Sabine, Razvan, Rowena, Galen, Nyx, Vex, Iwan

Starting Gear

  • 3d6 Gold Pieces
  • Rations (3 uses)
  • Torch (3 uses)
  • Thicket Spellbook
  • Iron Dagger (d6)
  • Herbs Pouch (restore 1 STR, 3 uses)
  • Ghillie Suit

What did you bring back from the Unseelie Court? Roll 1d6:

   
1 A Black Rose Fiddle (bulky). Its music causes intense sadness and immobility in nearby mortals (others are merely fascinated). You don’t know how to play.
2 Paper legs. You are extremely light, and can fall a few stories without getting hurt. Try to avoid tearing them or getting them wet.
3 A Living Nightmare that dwells within you, but manifests whenever you are in danger. It has your same Attributes and HP, and attacks with claws (d8+d8). It disappears on Critical Damage (take 1d4 WIL damage), re-appearing again on the next full moon.
4 A Raven Familiar [8 HP, 3 STR, 11 DEX, 13 WIL, beak, (d6)]. It speaks as an intelligent being and is entirely devoted to you.
5 A Briar Thorn. It can pierce any organic material (quite painfully) but when removed leaves no trace of the intrusion.
6 A Fae creature’s True Name. Use it to summon its owner for an act of great service, but only once. It could also fetch a hefty price, to the right buyer.

What concoction do you carry, and what rare ingredients did you gather to make it? Roll 1d6:

     
1 Rebirth Ash Remnants of a bark spirit. Sprinkle to reignite a fire that has died, or return to life a creature that has died only moments before. 3 uses.
2 Glamour Feather Plume of a firebird. Can make any creature appear convincingly as someone (or something) else. 1 use.
3 Hawthorn Seed An acorn from the other side, gathered on the spring equinox. When planted it sprouts a luxurious shelter, collapsing at moonrise the next day. 1 use.
4 Stonetree Sap Sap obtained in exchange for blood. Hardens when rubbed on any surface (+1 Armor). 3 uses.
5 Nightdust Powder Made from the ritual burning of six owls. When tossed in the air, day turns to night for a short while. 2 uses.
6 Hex Stone Gathered from a river that flows from the other side. Removed from its iron tin, it can absorb the effects of an active magical effect. If destroyed, the magic is released. 1 use.