Half Witch
Born of both the mortal world and the unseen, a crossing of veils that makes you an enigma to many. You are both a conduit and a caution of what happens when two worlds collide.
Names
Solena, Veles, Bryn, Sabine, Razvan, Rowena, Galen, Nyx, Vex, Iwan
Starting Gear
- 3d6 Gold Pieces
- Rations (3 uses)
- Torch (3 uses)
- Spellbook (Thicket: A thicket of trees and dense brush up to 50ft wide suddenly sprouts up. Wrapped in vines that must be destroyed again with each use.)
- Iron Dagger (d6)
- Herbs Pouch (restore 1 STR, 3 uses)
- Ghillie Suit
What did you bring back from the Unseelie Court? Roll 1d6:
1 | A Black Rose Fiddle (bulky). Its music causes intense sadness and immobility in nearby mortals (others are merely fascinated). You don’t know how to play. |
2 | Paper legs. You are extremely light, and can fall a few stories without getting hurt. Try to avoid tearing them or getting them wet. |
3 | A Living Nightmare that dwells within you, but manifests whenever you are in danger. It has your same Attributes and HP, and attacks with claws (d8+d8). It disappears on Critical Damage (take 1d4 WIL damage), re-appearing again on the next full moon. |
4 | A Raven Familiar [8 HP, 3 STR, 11 DEX, 13 WIL, beak, (d6)]. It speaks as an intelligent being and is entirely devoted to you. |
5 | A Briar Thorn. It can pierce any organic material (quite painfully) but when removed leaves no trace of the intrusion. |
6 | A Fae creature’s True Name. Use it to summon its owner for an act of great service, but only once. It could also fetch a hefty price, to the right buyer. |
What concoction do you carry, and what rare ingredients did you gather to make it? Roll 1d6:
1 | Rebirth Ash | Remnants of a bark spirit. Sprinkle to reignite a fire that has died, or return to life a creature that has died only moments before. 3 uses. |
2 | Glamour Feather | Plume of a firebird. Can make any creature appear convincingly as someone (or something) else. 1 use. |
3 | Hawthorn Seed | An acorn from the other side, gathered on the spring equinox. When planted it sprouts a luxurious shelter, collapsing at moonrise the next day. 1 use. |
4 | Stonetree Sap | Sap obtained in exchange for blood. Hardens when rubbed on any surface (+1 Armor). 3 uses. |
5 | Nightdust Powder | Made from the ritual burning of six owls. When tossed in the air, day turns to night for a short while. 2 uses. |
6 | Hex Stone | Gathered from a river that flows from the other side. Removed from its iron tin, it can absorb the effects of an active magical effect. If destroyed, the magic is released. 1 use. |