Half Witch

Born of both the mortal world and the unseen, you are an enigma to some and feared by many. Yours is the tale of what happens when two worlds collide.

Names

Solena, Veles, Bryn, Sabine, Razvan, Rowena, Galen, Nyx, Vex, Iwan

Starting Gear

  • 3d6 Gold Pieces
  • Rations (3 uses)
  • Torch (3 uses)
  • Spellbook (Thicket: A thicket of trees and dense brush up to 50ft wide suddenly sprouts up. Wrapped in vines that must be destroyed again with each use.)
  • Iron Dagger (d6)
  • Herbs Pouch (restore 1 STR, 3 uses)
  • Ghillie Suit

What did you bring back from the Unseelie Court? Roll 1d6:

   
1 A Black Rose Fiddle (bulky). Its music causes intense sadness and immobility in nearby mortals. (Others are merely fascinated.) You don’t know how to play.
2 Paper legs. You are extremely light, and can fall a few stories without getting hurt. Try to avoid tearing them or getting them wet.
3 A Living Nightmare that dwells within you but manifests whenever you are in danger. It has your same Attributes and HP and attacks with claws (d8+d8). It disappears on Critical Damage (take 1d4 WIL damage), re-appearing again on the next full moon.
4 A Raven Familiar [8 HP, 3 STR, 11 DEX, 13 WIL, beak, (d6)]. It speaks as an intelligent being and is entirely devoted to you.
5 A Briar Thorn. It can pierce any organic material (quite painfully) but when removed leaves no trace of the intrusion.
6 A Fae creature’s True Name. Use it to summon its owner for an act of great service, but only once. It could also fetch a hefty price, from the right buyer.

What concoction do you carry, and what rare ingredients did you gather to make it? Roll 1d6:

     
1 Rebirth Ash Remnants of a bark spirit. Sprinkle to reignite a fire that has died or return to life a creature that has died only moments before. 3 uses.
2 Glamour Feather Plume of a firebird. Can make any creature appear convincingly as someone (or something) else. 1 use.
3 Hawthorn Seed An acorn from the other side, gathered on the spring equinox. When planted, it sprouts a luxurious shelter, collapsing at moonrise the next day. 1 use.
4 Stonetree Sap Sap obtained in exchange for blood. Hardens when rubbed on any surface (+1 Armor). 3 uses.
5 Nightdust Powder Made from the ritual burning of six owls. When tossed in the air, day turns to night for a short while. 2 uses.
6 Hex Stone Gathered from a river that flows from the other side. Removed from its iron tin, it can absorb the effects of an active magical effect. If destroyed, the magic is released. 1 use.