Barrow of the Elf King
- Based on the original adventure by Highland Paranormal Society, written for The Vanilla Game by Jared Sinclair.
- For a PDF “slip-in” of the conversion, see here.
- If you’d prefer to watch a video (with commentary) of Yochai Gal running the adventure, click here.
1. The Fallen Cairn
- As written.
2. The Tunnel of Retainers
- DEX save or take 3d6 STR damage (minus Armor).
3. The Grave Slab
Elf King
6 HP, 2 Armor, 11 STR, 13 DEX, 3 WIL, white wood great sword (d10)
- Can teleport within 15 feet.
White Wood Great Sword (d10)
- Never dulls. If planted, in a year it will grow into a giant White Oak with a door to Fairyland.
- Worth 150 gp.
Black Arrows
- Deals enhanced damage to dragons.
- Worth 25gp each.
White Branch Crown
- As written.
4. Goblin in a Barrel
- As written.
Wogwurt
- 2 HP, 8 STR, 12 DEX, 8 WIL
5. The Guard Room
- As written.
Skeleton Guard
- 5 HP, 1 Armor, 13 DEX, rusty sword (d6)
6. Royal Organ Storage
Barrow Worms
- 2 HP, 1 Armor, 3 STR, 12 DEX, 2 WIL, bite (1d4)
Elf King’s Heart
- As written (STR and HP return to max; deprivation and Fatigue go away).
Elf King’s Brain
- A wooden spellbook manifests that only the eater(s) can read.
- Roll on standard or extra spellbooks table.
7. The Spider’s Lair
- As written, WIL save to avoid death after three days.
Sargmotra Sinspinner
- 8 HP, 14 STR, 13 DEX, 12 WIL, bite (d10)
- Web: Target is caught and unable to move. A successful STR save is required to break free.
- Critical damage: Drinks target’s blood and heals 1d6 STR.
8. The Tapestry
- Each PC carrying the tapestry is reduced to 0 HP while carrying the tapestry.
9. Treasure Well
- As written.
Spiders
4 HP, 10 STR, 11 DEX, 4 WIL, bite (d6)
- Can climb walls and ceiling.
10. The Great Oak
- As written.