Stellarium of the Vinteralf
- Original system-neutral adventure by Michael Prescott. Updated version available.
- Original conversion by Kyle Maxwell.
- Adapted with permission.
Encounters
Vinteralf
d6+6 HP, Armor 2, STR 16, WIL 14
- Driven to serve Thavir and reclaim the Stellarium’s treasures
- d6 weapons (spears, halberds, and the like)
The Wyrm Jokun
13 HP, 3 Armor, STR 20, DEX 12 (20 if flying), WIL 14
- Driven to gather treasures in her hoard
- Breath weapon does d20 (blast) 1x/day only
- d12 bite, 2x d6 claw
- Steel-glass scales are nearly impenetrable
- Radiates cold
- Speaks in half-remembered nursery rhymes
Dangers
Glacier Face
- DEX save or d6 damage
Hot Spring Cavern
- Roll a d6; on a 1-2, a geyser is about to blast
- DEX save or d6 damage
Treasure
Starsword Grugnir
- d8 damage befitting a fine weapon
- Casts invisible rays causing blindness d4 hours after seeing the unsheathed blade, lasting 3d6 hours
Spell scrolls
- Roll for a random spell from the SRD or regular arcana (Into the Odd)