The Frozen Temple of Glacier Peak
- Converted from the original adventure by Robin Fjärem.
- Buy in PDF or in print.
- If not noted in this document, use the text as-is (example: currency, most items).
- If damage is noted, it is usually taken from STR (or possibly DEX), not HP.
- For any saves involving CON use STR instead.
- Most Spells should be treated as spellbooks that require no roll to cast; targets typically do not dodge, with the exception of Spring Scream (WIL to avoid effects).
Items
- The “Magical sword with a hilt made of white bone” from “In the Sack” (#17): Melee attacks against the holder are impaired.
- The adamantine longsword in #28 is unbreakable and does 1d10 damage.
- Mining tools in #28 are bulky.
- Treasure table in #32: Master-crafted longbow (d8+d8, bulky), The Decapitator (d10, bulky, CD: head comes off).
Pre-Generated Characters
Abilities were kept as-is (highest) but you are free to reroll abilities and HP.
Disa (Background: Mercenary)
2 Armor, 8 HP, 14 STR, 11 DEX, 12 WIL, halberd (d10)
- 2 rations
- 5 torches
- Tinderbox
- Shovel
- Horn
- Brigandine (1 Armor, bulky)
- Shield (+1 Armor)
- Halberd (d10, bulky)
Jorun (Background: Cultist)
5 HP, 11 STR, 14 DEX, 12 WIL, mace (d8)
- 2 rations
- Mirror
- Caltrops
- Incense
- Rope (50ft)
- Mace (d8)
Borghild (Background: Smuggler)
2 Armor, 6 HP, 14 STR, 11 DEX, 12 WIL, sword (d8)
- 2 rations
- Lantern
- Pulleys
- Net
- Whistle
- Gambeson (+1 Armor)
- Helmet (+1 Armor)
- Sword (d8)
Thorulf (Background: Scholar)
3 HP, 11 STR, 12 DEX, 14 WIL, staff (d6)
- 2 rations
- 5 candles
- Manacles
- Marbles
- Blank book
- Staff (d6)
Brand (Background: Tracker)
1 Armor, 8 HP, 12 STR, 11 DEX, 11 WIL, crossbow (d8)
- 2 rations
- Waterskin
- Pole (10ft)
- Bear trap
- Face paint
- Gambeson (+1 Armor)
- Crossbow (d8, bulky)
Halvar (Background: Performer)
4 HP, 11 STR, 12 DEX, 14 WIL, dagger (d6)
- 2 rations
- Grappling hook
- Lamp oil
- Lockpicks
- Flute
- Dagger (d6)
Bestiary
Black Adder
4 HP,10 STR, 11 DEX, WIL 8, bite (1d4)
- Critical damage: target is poisoned, losing 1 STR every 6 hours until cured.
Cave Harpy
5 HP, 11 STR, 15 DEX, WIL 8, bite & claw (d4+d4)
Dark Elf
6 HP, 15 WIL, poisoned dagger (d6), backstab
- Critical damage: target is deprived and takes 1 STR damage every two hours until cured.
- Backstab: This attack is enhanced against creatures who do not pass the initial DEX save at the start of the round.
Frost Smilodon
7 HP, 12 STR, 14 DEX, 4 WIL, claw (d6+d6), bite (d8), icy roar (blast)
- Icy Roar: targets are covered in a layer of ice. Future attacks are impaired and DEX saves automatically fail.
- Fire damage is enhanced against it.
Giant Dragonfly
1 Armor, 3 HP, 8 STR, 15 DEX, 4 WIL, bite (d6)
Giant Frost Centipede
3 HP, 9 STR, 9 DEX, 4 WIL, freezing bite (1d4)
- Targets are partially frozen; attacks are impaired and DEX saves automatically fail.
- Fire damage is enhanced against it.
Grey Dwarf
1 Armor, 6 HP, 13 STR, 11 DEX, 14 WIL, axe (d8)
Gulon
1 Armor, 6 HP, 12 STR, 13 DEX, 11 WIL, bite (d8), claw (d6)
Lantern Man
4 HP,11 STR, 15 DEX, 4 WIL
- Lantern: targets must make a WIL save or become mesmerized for 20 minutes.
Lindwurm
16 HP, 12 STR, 11 DEX, 14 WIL, bite (d12), acid spit (d8, ignores armor, blast), claws (1d6)
Mountain Troll
8 HP, 17 STR, 6 DEX, 8 WIL, fists (d8+d8), bite (d10)
- Critical Damage: The victim is shoved into the sack, and cannot leave by itself.
- Turns to stone if exposed to sunlight.
Sprite
6 HP, 6 STR, 16 DEX, 12 WIL, sleeping dust or insanity
- Sleeping Dust: Target must save STR or fall asleep for 10 minutes.
- Insanity: Target must save WIL or lose 1d6 WIL and spend the next 10 minutes babbling incoherently.
Tomte
4 HP, 14 STR, 11 DEX, kick (d8), bite (d4+poison)
- Can go invisible as an action, last until it interacts with something.
- Critical Damage: The poison is incapacitates the victim until they are cured from it.
Vaettir
3 HP, 8 STR, 12 DEX, kick (d4)
- Can see in the dark perfectly.
- Critical Damage: The victim is overtaken by disease, losing 1d8 STR and DEX.