The Isles of the Dead
- Based on the original adventure by Arnold K.
- Conversion by xenio
Skeletons
3 HP, claws (d6)
- Piercing and Slashing damage received is impaired.
Boatman
6 HP, 1 Armor, 8 STR, 12 WIL, staff (d8)
- Delivers passengers after they paid the 2 coppers. Only fights to defend itself.
- If killed, the murderer becomes the new boatman, becoming locked to the boat and incapable of being resurrected.
White Knight
6 HP, 3 Armor, 12 STR, axe (d8)
- As written.
Sir Hactor the Demonslayer
8 HP, 1 Armor, 12 STR, 14 WIL, sword (d8, deals max damage to demons)
- Conducts the prayers in the tower, invites anyone to join him.
- Can fully heal with a touch, if the PCs ask nicely.
- I’ll gladly let a PC borrow his magic sword Transfiguration.
- Transfiguration, Demonslayer Sword. d8, deals maximum damage to demons.
Signal, the Angel
14 HP, 3 Armor, 16 STR, 12 DEX, 18 WIL, sword (d8+d8) or whip (d6+d6, target is restrained)
- Direct the souls to their deserved afterlife, using force if they refuse to comply.
- Can voice a one word command as an action, the recipient must comply.
Buddy, the Demon
10 HP, 2 Armor, 12 STR, 14 DEX, 16 WIL, throwing knives (d6+d6+d6)
- Appears as a halfling in a black suit, can fly.
- Offers to restore a soul back to life, if another agrees to serve him.
- Will restore the whole party if his life is on the line. Or if the party kills the angel for him.
Giant Skeleton
8 HP, 1 Armor, stomp(d8), Detachment
- Piercing and Slashing damage received is impaired.