The Stygian Library
- Based on the The Stygian Library by Emmy ‘Cavegirl’ Allen.
- Conversion by Pat Eyler
General Notes
- This conversion is based on The Stygian Library: Remastered
- Archivist-Liches are based on Liches at cairnrpg.com.
Locations
Boiler Room
Boiler
- 0 HP, 2 Armor, 20 STR
- If the boiler takes Critical Damage it bursts, dealing d12+d12 blast damage.
Chained Lectern
Furious Book
- 6 HP, 1 Armor, 10 STR, Slam (d6)
- Anyone reading the book takes 1 damage per turn of reading.
- If unfastened from the lectern, it can fly.
- It is immune to poison, cold, and effects that only affect living things.
- Fire does enhanced damage.
- Critical Damage: drains 1 point of WIL
Furnace
Furnace
- Opening the doors does d6 damage to anyone directly in front of it.
- Entering the furnace does d12+d12 damage.
Infernal Gateway
Minor Devil
- 7-12 HP, 2 Armor, 13-18 STR, claws of various weapons (d8+d8)
- Takes impaired damage from weapons that are not Holy, Magical, or Silver.
- Takes enhanced damage from Holy weapons.
- Immune to mind control that doesn’t specifically target infernal beings.
- Special ability 6: Drain a memory by touch - does d12 damage to WIL
Ossuary
Bone Beast
- 9 HP, 1 Armor, 12 STR, batter (d6 blast) detachment
- Physical attacks against it are impaired, blast attacks are enhanced.
Paper Beehive
Effects of eating Black Honey
3) -2 STR, permanently
-
Stinger does d12+d12 damage to both attacker and target
-
+1 Armor, permanently
Bee
- 3 HP, 1 Armor, 3 STR, sting (d8 to bee and victim)
Queen Bee
- 7 HP, 1 Armor, 12 STR, sting (d8+d6 to queen and victim)
Planetarium
The Orrery
- Make a WIL save, on success may as a single yes-or-no question about a cast horoscope and get an accurate answer.
Spider Trapdoor
Trapdoor Spider
- 7 HP, 2 Armor, 16 STR, sting (d10)
- 3-in-6 chance to make no noise at all when it does something.
- Critical Damage: victim is paralyzed for 1 turn.
Steam Vents
Valve
- If the valve is opened, everyone in the room will take d6 damage.
Details
Gas Lamps
Gas pipes
- If the gas is let out in a room, it will explode for d10+d8 blast damage to everyone present.
Haunted
What the Haunting can do
-
Thrown objects to d6 damage.
-
WIL save or memories are subtly altered. If the victim makes their save, they are aware of the attempt.
-
DEX save or take flame damage
-
make a vermin swarm appear:
4 HP, 6 STR, 12 DEX, 11 WIL, bite (d3) detachment
- Afraid of fire
-
Falling objects do D6 damage.
Morbid
Death is a constant presence here
- Increase any damage taken here by 1 point.
- Anyone sleeping here heals any lost STR.
Negligible Gravity
Effects of low gravity
- Missile attacks are impaired.
Silent
Trying to cast spells
- The caster must make a STR save to yell loudly enough to cast the spell. If they fail, they take 1 point damage by damaging their vocal cords.
Staircase
Falling
- Anything falling down the stairs takes d6 damage for each 20’ fallen.
- If someone is pushed down the stairs, they make a DEX save or fall.
Turning Gears
Getting caught in the gears
- Sticking a body part into the gears does d8+d8 damage.
- If someone is pushed into the gears, they make a Dex save or take d8+d8 damage.
Monsters
Animated Book
6 HP, 1 Armor, 8 STR, 8 DEX, 9 WIL, slam (d6)
- It can fly.
- It is immune to poison, cold, and effects that only affect living things.
- Fire does enhanced damage.
- Critical Damage: drains 1 point of WIL
Animate Spell
3 HP, 6 STR, 6 DEX, 10 WIL, spell casting
- The spell’s personality and powers depend on the nature of the spell
- Immune to physical damage of the same type as the spell.
- Controls the effects of any spells cast which have the same type/function.
- Magical weapons do diminished damage to animate spells, normal weapons do no damage.
- No physical attacks, but can cast itself once per round.
- If reduced to 0 STR, 0 WIL, or takes critical damage, becomes a normal spell book.
Archivist-Liches
14 HP, 3 Armor, 15 STR, 9 DEX, 15 WIL, lich’s finger (d10), spell casting
- Immune to mind control and sleep magics
- Unless phylactery is destroyed, cannot be permanently killed.
- cannot be turned
- Able to cast virtually any spell without suffering consequences. Carries 2d6 random spellbooks with them.
- Critical Damage: victim is paralyzed for 1 turn.
Bandersnatch
13 HP, 14 STR, 9 DEX, 7 WIL, Long Arms (d4, long reach)
- Until they take action, they can remain unnoticed, make a WIL save to spot them.
- In lieu of attacking the arms can snatch an item (make a STR save to resist) or pick a victim’s pocket (make a DEX save to avoid).
- Non-iron weapons are impaired against them. Iron weapons are enhanced.
- Critical Damage: The opponent is grabbed and takes d8+d8 Damage per round until they make 3 STR saves to escape.
Black Ooze
5 HP, 12 STR, 6 DEX, 3 WIL, Mental Digestion (d6 to WIL)
- Piercing or slashing attacks against it are diminished
- Regains 1HP for every point of damage caused by Mental Digestion
- Can crawl up walls and along ceilings, can squeeze through small openings.
Conceptual Well
1 HP, 5 STR, 5 DEX, 5 WIL, Unreal Knife (d6)
- Can not be perceived or attacked directly.
- Critical Damage: The victim immediately forgets a concept from the table provided. They take d10+d10 damage if they act in a way that indicates they are still aware of that concept unless the player immediately changes course when reminded by the keeper.
Crawling Things
4 HP, 1 Armor, 9 STR, 6 DEX, 5 WIL, Claw and Clutch (d6)
- Slow, lurching.
- Only dimly aware of surroundings
- Critical Damage: Begins removing body parts and incorporating them into itself. Does d6+d6 damage to the victim from that point. Will only release its victim when the Crawling Thing is killed.
Monster 1
Stats
- Notes
- Critical Damage:
Monster 1
Stats
- Notes
- Critical Damage:
Monster 1
Stats
- Notes
- Critical Damage:
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Mummified Sage
Stats
- Notes
- Critical Damage:
Neurovore
Stats
- Notes
- Critical Damage:
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