Beast Handler
You alone can walk among the creatures of the wild, fearless and in control. You share a connection with animals that others can only dream of… so long as you don’t become their snack.
Names
Amara, Wulf, Mireille, Soren, Freki, Aster, Gerrik, Boreas, Veda, Matheus
Starting Gear
- 3d6 Gold Pieces
- Rations (3 uses)
- Torch (3 uses)
- Leather Whip (d6)
- Soporific Darts (STR save or fall asleep, 6 uses)
- Lure
- Rope (25ft)
What creature is your specialty? Roll 1d6:
1 | Arachnids | Take a Quick-Flame Rod and an Oil Can (6 uses). It can destroy a large spider nest in seconds. |
2 | Felines | Take a sack of Whiskerwort. Its odor can calm and control even the largest of cats. |
3 | Canines | Take a wreath of Wolfsbane and a Large Net. Effective against werewolves as well. |
4 | Birds | Take a Warble-Whistle (3 charges). It can imitate any bird call and can even be used to send simple messages. Recharge: Feed a baby bird as its mother would, then blow. |
5 | Rodents | Take a Pan Flute that emits a high-pitched sound that only rodents can hear. So long as you play, they will follow, even to their deaths. |
6 | Serpents | Take a Warming Stone that generates an irresistible heat and a vial of Antitoxin (2 uses). |
What have you learned from the creatures of the wild? Roll 1d6:
1 | That there is far more to the world than meets the eye. With quiet concentration, you can borrow the senses of a nearby creature of your specialty. |
2 | That the behavior of beasts is a language in itself. When observing beasts of your specialty you gain insight into weather patterns and impending disasters. |
3 | That the pulse of the hunt is a powerful impulse. You have a sense for when predators, even those not of your specialty are near. |
4 | That the land is a language unto itself. Your chance of becoming lost in a terrain dominated by the beasts of your specialty is reduced by one step (e.g. 4-in-6 becomes 3-in-6). |
5 | That nature’s symphony can be heard if you attune to its rhythm. When surrounded by creatures of your specialty, they can alert you to approaching danger before it arrives. |
6 | That survival is all about adaptability. Once per day, you may take on a simple feature from a creature of your specialty (webbed fingers, night vision, etc.). Add a Fatigue each time. |