Outrider
Your coin comes from escorting caravans, tracking fugitives, or lending your blade to a cause. You’ve been a savior, an executioner, a hero, and even a villain. Yours is not a solitary path, however: you’ll always have your horse.
Names
Drake, Cyra, Keir, Darius, Valen, Rorik, Yara, Rui, Talon, Jory
Starting Gear
- 3d6 Gold Pieces
- Rations (3 uses)
- Torch (3 uses)
- Long Sword (d10, bulky)
- Leather Jerkin (1 Armor)
- Crossbow (d8, bulky)
- Spyglass
What personal code or principle do you uphold? Roll 1d6:
1 | No innocent blood: No bystander will come to harm on your watch. Take a Steadymade Buckler (+1 Armor). While holding this shield, you cannot be moved so long as both feet are planted on firm ground. |
2 | Revere the tools of death: Weapons are to be respected and maintained. Take a Wyrmbone Whetstone. Following a half-hour ritual sharpening, attacks with the weapon are enhanced until STR damage is dealt. |
3 | To the death, always: You never back down from a fight, no matter the odds. Take a Death-Whistle, 1 charge. Its scream frightens away all who hear it (save WIL or flee). Recharge: Capture the final breath of a dying warrior. |
4 | Revere the dead: Death is a journey we all take, and it deserves respect. Take an extra 30gp. You always place two gold pieces on the eyelids of a slain foe. Somehow, you always find the coin. |
5 | Loyalty to the work: Your word is your bond. Once you’ve accepted a job, you see it through to the end. Take a weathered Tally Stick. Once a vow is marked onto its face, the stick hardens (d8) until it is complete. The stick will snap in half if the vow is ever broken. |
6 | Always pay your debts: You always repay what you owe, whether in coin or in kind. You expect nothing less from all others. Take a Blacked-Out Ledger, then roll a second time on the Bonds table. |
What breed is your horse? Roll 1d6:
1 | Heavy Destrier | A beast built for war, an imposing creature. 8 HP, 1 Armor, hooves (d10+d10), +2 slots. |
2 | Blacklegged Dandy | Hardy and adaptable. Tough or Perilous terrain are one step easier. 6 HP. +4 slots. |
3 | Rivertooth | Impressively strong, capable of carrying heavy loads. 4 HP. +6 slots (only +2 slots if carrying two people). |
4 | Piebald Cob | Intelligent, it can understand simple commands and even has an instinct for danger. 6 HP. +4 slots. |
5 | Linden White | Highly trained and agile, it can perform intricate maneuvers in a time of need (no DEX save to flee). 4 HP. +3 slots. |
6 | Stray Fogger | Wild but very fast (even in Tough terrain). Rides light. 4 HP. +2 slots. |