Fantasy Starting Loadouts
Originally by Jim Parkin, reproduced with permission.
Instructions
Roll 2d6. The ones place is the first digit and the tens place is the second digit.
Some packages may have Relics or Drugs as well.
11. Acrobat
- Balanced Pole (d8, bulky)
- Chakram (d6)
- Exotic Clothing
- Two 10’ Ribbons
- Small Bell
- Tea Set
12. Assassin
- Blowgun (d6)
- Garrote
- Poison Ring
- Disguise Kit
- Antitoxin
- Padded Boots
13. Barbarian
- Tabar (d10, bulky)
- Greatsword (d10, bulky)
- Hide Coat (1 Armor)
- Jawbone Cap (1 Armor)
- Haruspex Totem
- Two Torches
14. Bard
- Rapier (d8)
- Dandy Clothing
- Caltrops
- Book of Lore
- Bagpipes
- Incense
15. Beast Master
- Spear (d8)
- Big Knife (d6)
- Furs (1 Armor)
- Whistle
- Animal Charm
- Wolf (2 HP, 12 WIL, Bite (d6))
16. Changeling
- Two Daggers (d6+d6)
- Inconspicuous Clothes
- Overlarge Cloak
- Mirror
- Two Smokebombs
- Perfume
21. Chaos Knight
- Halberd (d10, bulky)
- Platemail (3 Armor, bulky)
- Unholy Symbol (Hatred when bathed in blood)
- Large Trap
- Wailing Horn
- Hacksaw
22. Cleric
- Heavy Maul (d10, bulky)
- Curved Blade (d8)
- Chainmail (2 Armor, bulky)
- Gauntlets (1 Armor)
- Holy Symbol
- Cloak of the Order
23. Dowser
- Sickle (d6)
- Patchwork Doublet (1 Armor)
- Dowsing Rod
- Eyestone
- Worn Map
- Spyglass
24. Drow (Deep Elf)
- Katar (d8)
- Silken Mesh (1 Armor)
- Knockout Poison
- Arachnid Crest
- Manacles
- Spellbook (Spider Climb or Arcane Eye)
25. Druid
- Shepherd’s Crook (d8, bulky)
- Jute Clothing
- Witchwood Seal
- Face Paint
- Herbal Poultice
- Owl (1 HP, 16 DEX, Talons (d4))
26. Duergar (Deep Dwarf)
31. Dwarf
- Mace (d8)
- Platemail (3 Armor, bulky)
- Harp
- Hammer & Tongs
- Large Sack
- Bellows
32. Elf
- Elegant sword (d8)
- Recurve bow (d8)
- Gilt Clothing (1 Armor)
- Rune (Charm or Detect Magic)
- Golden Flute
- 25’ Silken Rope
33. Fighter
- Glaive (d10, bulky)
- Scimitar (d8)
- Shortbow (d6)
- Splintmail (1 Armor)
- Tobacco Pouch & Pipe
- Dice Set
34. Friar
- Scepter (d6)
- Deceptive Robes (1 Armor)
- Censer & Holy Water
- Jug of Honey Wine
- Folk Songbook
- Cart (+4 slots, bulky)
35. Gnome
- Big Bomb (d8, blast, one use)
- Gambeson (1 Armor)
- Pot of Glue
- Precision Pliers
- Spyglass
- Spellbook (Widget or Haste)
36. Grimalkin
- Curved Knife (d6)
- Hex Stone (random spell)
- Pouch of Catnip
- Spangle
- Blackberry Pie
- Baubles
41. Half-Elf
- Bow (d6, bulky)
- Quilted Jerkin (1 Armor)
- Guitar
- Fake Jewels
- 10’ Pole
- Lockpicks
42. Halfling
- Sling (d4)
- Fancy Leathers (1 Armor)
- Unicorn Horn
- Bag of Marbles
- Tobacco Pouch & Pipe
- Travel Charcuterie (2 days’ rations)
43. Half-Orc
- Broad Axe (d8)
- Crossbow (d8, bulky)
- Breastplate (2 Armor, bulky)
- 25’ Hempen Rope
- Cook Pots
- Crowbar
44. Hunter
- Longbow (d10, bulky)
- Hatchet (d6)
- Padded Leathers (1 Armor)
- Large Trap
- Thundering Horn
- Bloodhound (2 HP, 12 DEX, Bite (d6))
45. Illusionist
- Ornate Cane (d6)
- Impressive Robes (1 Armor)
- Fire Oil
- Mirror
- Spellbook (Mirrorwalk or Objectify)
- Spellbook (Auditory Illusion or Visual Illusion)
46. Knight
- Longsword (d8)
- Ornate Mail (2 Armor, bulky)
- Kite Shield (1 Armor)
- Heraldic Cape
- Letter of Marque
- Riding Horse (+2 Slots, 4 HP, Kick (d6))
51. Ledgermain (Arcane Bard)
- Shortsword (d6)
- Buckler (1 Armor)
- Urban Finery
- Lute
- Quill & Ink
- Spellbook (Read Mind or Hypnotize)
- Fizzled Staff (d8)
52. Magic-User
- Dagger (d6)
- Spellbook (random spell)
- Spellbook (random spell)
- Ragged Clothing (hidden pockets)
- Two Leycaps
53. Minstrel
- Sling (d4)
- Poignard (d6)
- Hurdy-Gurdy
- Set of Juggling Balls
- Colorful Cape
- Soap
54. Moss Dwarf
- Prickly Root (d6)
- Pinecone Lattice (1 Armor)
- Trowel
- Jar of Forest Ants
- Poisonous Mushroom
- Hand Drill
55. Mycelian
- Crowbill (d6)
- Bark Husk (2 Armor)
- Lantern & Oil
- Slicksweet
- Exotic Incense
- Persuasive Spores
56. Paladin
- Holy Water Sprinkler (d8)
- Swordbreaker (d6)
- Chainmail (2 Armor, bulky)
- Bag of Salt
- 10’ Chain
- Perfume
61. Ranger
- Composite Bow (d8, bulky)
- Machete (d6)
- Oilskin Bag
- Tent (bulky, sleeps two)
- Fishing Rod
- Weighted Net
62. Scribe (Mage)
- Yew Wand
- Scroll Case & Parchment
- Quill & Ink
- Hourglass
- Lens
- Spellbook (Befuddle or Identify Owner)
63. Svirfneblin (Deep Gnome)
- Adze (d6)
- Lantern-Helmet (1 Armor, acts as lantern)
- Pulley
- Grease
- Magnifying Glass
- 25’ Hempen Rope
64. Thief
- Two Daggers (d6+d6)
- Hooded Jerkin (1 Armor)
- Lockpicks
- Caltrops
- Grappling Hook
- Metal File
65. Warden
- Silvered Knife (d6)
- Long Staff (d8, bulky)
- Heavy Hooded Cloak (1 Armor)
- Talisman
- Wolfsbane
- Thowing Bolas
66. Woodgrue
- Cudgel (d6)
- Sling (d4)
- Panflute
- Flask of Moonshine
- Drake
- Spiked Boots
Relics
Arachnid Crest
Web when in full darkness.
Eyestone
Sense if placed in fresh water.
Holy Symbol
Ward once per day following a devout prayer.
Talisman
Wizard Mark when touching your quarry’s prints.
Unholy Symbol
Hatred when bathed in blood.
Unicorn Horn
Blow to play a song which summons help. One use.
Witchwood Seal
Beast Form when in clear view of the sun or moon.
Yew Wand
Pacify when smacked on knuckles
Drugs
Brikabrak
WIL save vs confusion and speaking all thoughts aloud for 1d8 hours.
Craze
STR save vs feeling no pain, hunger, or weariness for 1d12 hours.
Drake
STR save vs “enjoying” violent psychosis for 1d4 hours.
Leycap
Consume to restore fatigue, WIL save vs addiction.
Slicksweet
DEX save vs legs going rubbery for an hour.
Spangle
WIL save vs zen disconnectedness for a full day.