Nightmare Over Ragged Hollow
- Based on the original work by Joseph R. Lewis. Posted with the author’s permission.
- Conversion by Darren Campbell
General Conversion Notes
- Monsters and NPCs are listed by the location where they may be found
- Converted traps or environmental features will be noted under the relevant location header
Encounters by Location
Town of Ragged Hollow
Spider-Rats
3 HP, 8 STR, 12 DEX, 8 WIL, Bite (d4)
Croaker, Rat-Goblin
0 HP (currently deprived), 8 STR, 10, DEX, 8 WIL, Bite (d4)
- Critical Damage: Target must make a STR save or become a rat-faced mutant for d6 days
Severine, Ragdoll
3 HP, 10 STR, 12 DEX, 10 WIL, Bow (d6)
Lyla, Ragdoll
3 HP, 12 STR, 10 DEX, 10 WIL, Fists (d4)
Betty, Ragdoll
3 HP, 10 STR, 10 DEX, 12 WIL, Stick (d4)
Bogdan, Bandit Leader
3 HP, 1 Armor, 12 STR, 12 DEX, 9 WIL, Sword (d10)
- Critical Damage: DEX save or target is disarmed
- Wields Greatsword of Speed (d10, bulky, always acts first in the first round of combat)
Castor, Bandit
4 HP, 1 Armor, 13 STR, 10 DEX, 9 WIL, Mace (d8)
- Critical Damage: STR save or target is knocked into an ally by Castor’s shield bash, bowling them both over
Jethra, Bandit
4 HP, 1 Armor, 8 STR, 10 DEX, 14 WIL, Dagger (d4) or Bow (d6)
- Carries Ring of Protection (1 Armor)
Windler House
General Notes
Andrew, Ghost Butler
- Screams inflict d3 WIL damage
Gray Rat Poison
- STR save or be deprived for 1d20 days
Dining Room Chandelier Trap
- 1 damage to STR if no precautions taken
Wired Kitchen Trap
- 1 damage to STR if no precautions taken
Perilous Pantry Trap
- All nearby must make a DEX save or 2d8 damage to STR
Encounters
Bog Viper
3 HP, 10 STR, 13 DEX, 10 WIL, Bite (d6)
- Critical Damage: Poison kills target in one day if no antidote is applied
Rat Goblin
4 HP, 8 STR, 12 DEX, 8 WIL, Bite (d4)
- Critical Damage: Target must make a STR save or be turned into a rat-faced mutant until magically healed.
Gloam Wood
General Notes
Cottage
- Beatrix’s Ruby Ring (Relic), 2 charges. May spend one charge to remove one magical curse. Recharge: nurse a wounded stranger back to health, receiving nothing in return.
Goblin Market
- Socks (Relic): If cold weather or damage would require a save, treat it as an automatic success while the socks are worn.
- Apples: Healing result restores 3 points of STR
Sunny Island
- Scales Shield: +2 armor against breath attacks
- Circlet of Alien Metal (Relic), 1 charge. May be used to store one owned spellbook and cast the spell as though it were a scroll. Recharge: soak in the light of the distant stars on the night of a new moon
- Plum: Subtract 2 from the d20 roll for saves for 6 hours
- Take more than one piece of fruit: result 3, randomly select one attribute to be changed to 9
Dam
- Orichalchum Skull (Relic), 3 charges. May be used to cast ward but only against undead. Recharge: buried in fresh grave soil for one night.
Crossroads
- Boots of Silent Sneaking (Relic): Once per day, automatically succeed on a save that has to do with moving silently
- Brambles: All in the area must make a DEX save or suffer 1d4 points of STR damage
Encounters
Iridescent Ooze
5 HP, 11 STR, 5 DEX, 3 WIL, Tendril (d8)
- Critical Damage: Engulfed by ooze and dissolved into a skeleton in a matter of hours
- Immune to acid and fire. Metal armor struck is degraded, -1 armor value per hit
Stirge
3 HP, 6 STR, 14 DEX, 10 WIL, Beak (d6)
- Critical Damage: Stirge recovers full STR and HP if the target has blood
Goblin
4 HP, 8 STR, 12 DEX, 8 WIL, Long Knife (d6) or Sling (d4)
Beatrix, Kindly Witch
4 HP, 10 STR, 10 DEX, 16 WIL, Cane (d4)
- Anyone attacking Beatrix is immediately cursed (see stat block in Ragged Hollow for details)
Master Neven, Satyr
6 HP, 10 STR, 2 DEX, 16 WIL, Horns (d6) or Lute (special)
- All who hear the lute must make a WIL save or fall asleep
Yemoja, Giant Blackfish
- 8 HP, 1 Armor, 14 STR, 8 DEX, 12 WIL, Bite (d8)
- Critical Damage: Target is dragged into the water and drowned
Doya, Giant Albino Beaver
8 HP, 14 STR, 8 DEX, 12 WIL, Tail Slap (d8, blast)
- Critical Damage: Engulfed by ooze and dissolved into a skeleton in a matter of hours
Orla Graylocks, Unkindly Witch
10 HP, 12 STR, 10 DEX, 16 WIL, Talons (d8+d6)
- Illusory form: looks like a friendly old lady, changes to horrible hag form when attacking
- Owns spellbooks “Night Sphere” and “Control Weather”
Bleak Mountains
General Notes
Encounter Table
- Boulders: DEX save or 1d8 STR damage
Olias’ Hut
- Skinning Knife: On hit, STR save or lose 1 STR per round until wound is bound
- Mushrooms: STR save or fall asleep for 1d6 hours
Perilous Path
- Bugbear Rockfall: DEX save or 6d6 STR damage
- Poisoned Arrows: STR save or deprived for one day
Mount Morn
- Short Sword: If Jethra’s glass eye is placed in the socket, becomes Veinseeker, magical shortsword (d6 damage); enhanced damage vs. undead, can detect magic, evil, good, or precious metals once per day
Underground
- Cave of Spikes: DEX save or 1d6 STR damage from falling spikes
- Cave of Crystals, Glare: DEX save or blinded for 1d6 rounds
- Cave of Crystals, Sulfur: STR save or 1d4 STR damage
- Sulfur Traps: STR save or 2d4 STR damage
Encounters
Basilisk
10 HP, 1 Armor, 12 STR, 13 DEX, 13 WIL, Bite (d10)
- Gaze: WIL save or turn to stone from the bottom up, over three rounds
- Fighting a basilisk without meeting its gaze causes attacks to be impaired
Fire Beetle
2 HP, 4 STR, 12 DEX, 6 WIL, Bite (d4)
Doom Goat
4 HP, 10 STR, 12 DEX, 10 WIL, Ram (d6)
- Stare: WIL save or be forced to look at the goat; may still move and act normally. Must continue to face the goat for 1 hour.
Olias
- 8 HP, 1 Armor, 14 STR, 10 DEX, 8 WIL, Skinning Knife (d6)
- Critical Damage: Artery is hit, death is immediate
- Skinning Knife: On hit, STR save or lose 1 STR per round until wound is bound
Korgle and Gorkle, Bugbears
4 HP, 1 Armor, 14 STR, 12 DEX, 11 WIL, Club (d8)
Dolorous Ichor Blob
12 HP, 11 STR, 5 DEX, 3 WIL, Tendril (d6)
- Critical Damage: Crawls inside its host to reanimate it as an Infected Zombie (See Into the Temple encounters)
- Immune to all attacks except acid
- On hit STR save or infection (see Ragged Hollow stat block for details)
Kobold
3 HP, 8 STR, 10 DEX, 10 WIL, Bite (d6)
- Critical Damage: Bites chunk of flesh from target
Cavefish (swarm)
3 HP, 5 STR, 12 DEX, 3 WIL, Swarm (d8 to any target in their pool)
Wailing Hills
General Notes
Ogre Den
- Frostshine: magical shortsword (d6 damage), enhanced damage against reptilian or water-based creatures. Freezes a barrelful of water on contact for 1 minute.
Encounters
Mauve, Ogre
6 HP, 1 Armor, 13 STR, 8 DEX, 6 WIL, Club (d10)
Bandit
4 HP, 11 STR, 14 DEX, 12 WIL, Short Sword (d6) or Bow (d6)
Vulgrane
7 HP, 1 Armor, 10 STR, 14 DEX, 10 WIL, Talon (d6)
- Critical Damage: Target is carried away to the nest to be eaten
- Soaring Doom: Always acts first at the beginning of combat
Narisse, Bandit Lieutenant
5 HP, 1 Armor, 12 STR, 12 DEX, 9 WIL, Short Swords (d6+d6) or Thrown Daggers (d4+d4)
Fergus, Bandit Leader
6 HP, 1 Armor, 12 STR, 14 DEX, 9 WIL, Poisoned Dagger (d4)
- Poison: On hit, STR save or die in 1d6 rounds
Copper Scorpion
5 HP, 1 Armor, 10 STR, 10 DEX, 8 WIL, Claws (d6+d6) or Laser Stinger (d4)
- Laser Stinger: Target’s clothing begins to burn, inflicting 1 STR damage per round until extinguished
Claydrake
8 HP, 1 Armor, 14 STR, 10 DEX, 9 WIL, Bite (d4) or Claybreath (d10 blast)
- Quake: All in the room must make a DEX save or be knocked to the ground
Into the Temple
General Notes
Encounter Table
- Shuddering Walls: DEX save once per round or 1d4 STR damage
- Crying Faces: WIL save or be deprived for 1d6 turns
Bell Tower
- Bell: Ringing the bell shatters the crystals on the walls; DEX save or 1d4 STR damage
Rooftop
- Flowers: Sniffing a blooming flower restores 1d3 points of STR
- Apples: STR save or sleep for 1d4 turns
- Hammers: DEX save or 1 point of STR damage each time the room is crossed
Dormitory
- Bedroom, Pig Gore: DEX save or bitten for 1d4 STR damage
- Kingfisher Pendant (Relic): Each day at dusk, the pendant restores 1 lost point of STR to its wearer
Commons
- Organ: DEX save or 2d6 STR damage unless ears a properly plugged
- Flaming Globe: 1 in 6 chance per person per round to be targeted by the globe; DEX save or 1d6 STR damage
- Portraits: DEX save or grabbed and smothered for 1d4 STR damage per round. STR save to break free
- Giggling Rabbit: WIL save or become frightened of the rabbit for 1d6 rounds
Cellar
- Dust: 1d4 STR damage per round, leave the wine cellar to end the effect
Encounters
Wight Leech
5 HP, 3 STR, 12 DEX, 3 WIL, Bite (d4)
- Soul Drain: On hit, attaches and drains 1 WIL per round until killed
Paper Wasps (swarm)
6 HP, 6 STR, 14 DEX, 8 WIL, Swarm (1 or 3)
- Any in the area must make a DEX save and lose 1 STR if armored, 3 if not
Yellow Snake
3 HP, 10 STR, 12 DEX, 10 WIL, Bite (d6)
- Poison: on hit, STR save or start attacking allies for 1d4 rounds
Hollow Gargoyle
8 HP, 3 Armor, 14 STR, 6 DEX, 12 WIL, Claws (d8+d6)
- Immune to charm and sleep effects
Hellhound
8 HP, 12 STR, 15 DEX, 10 WIL, Bite (d8) or Fire Breath (d6 blast)
- Immune to fire
Piranha Girls
6 HP, 10 STR, 12 DEX, 8 WIL, Bite (d4+d4)
- On hit, STR save or bleed for 1 STR damage per round until wound is bound
Flytrap
5 HP, 12 STR, 10 DEX, 3 WIL, Chomp (d6) or Vine Lash (d4)
Demon Goat Head
5 HP, 10 STR, 14 DEX, 8 WIL, Bite (d6) or Unholy Bleating (d4 blast)
Zombie Dire Wolf
8 HP, 14 STR, 12 DEX, 10 WIL, Bite (d10)
- Immune to poison and mind-affecting attacks
Witch Face
6 HP, 10 STR, 10 DEX, 12 WIL, Bite (d6) or Putrid Belch (d4 blast)
- Hideous Cackle: WIL save or be impaired for the remainder of the fight
Partially Dissected Giant Frog
8 HP, 14 STR, 14 DEX, 10 WIL, Giant Scalpel (d6+d6)
Big Bad Wolf
6 HP, 12 STR, 14 DEX, 10 WIL, Bite (d6)
- Huff and Puff: STR save or be knocked away
Cat with a Fiddle
4 HP, 11 STR, 14 DEX, 5 WIL, Rapier (d6)
- Merry Jig: WIL save or dance for the next round
Little Piggy
4 HP, 10 STR, 10 DEX, 10 WIL, Hammer (d4) or Brick Toss (d4)
Humpty Dumpty
5 HP, 12 STR, 10 DEX, 10 WIL, Pitchfork (d6) or Yolk Spray (d4 blast)
- Yolk Spray: On hit, WIL save or spend next round retching. On death, falls and bursts into yolk spray
Stained Glass Angel
6 HP, 10 STR, 12 DEX, 8 WIL, Wing Slash (d4+d4) or Prismatic Glare
- Prismatic Glare: WIL save or try to stop your companions from attacking the angel for 1d4 rounds
- Blunt attacks are enhanced
Blood Rats (swarm)
4 HP, 8 STR, 14 DEX, 8 WIL, Bite (d4 blast)
- Critical Damage: Eyes eaten, blinded until magically healed
Green Slime
3 HP, 18 STR, 6 DEX, 3 WIL, Acidic Touch (d10)
- Critical Damage: Consumed flesh becomes another green slime
- Immune to all damage except fire
Tiny Imps (swarm)
6 HP, 3 STR, 18 DEX, 15 WIL, Bite (d6)
- Devilish Cackle: WIL save at the start of combat or all attacks are impaired
Withered Tree
10 HP, 3 Armor, 15 STR, 3 DEX, 12 WIL, Roots (d10+d8 blast)
- Fire attacks against it are enhanced
Skeleton
5 HP, 1 Armor, 10 STR, 13 DEX, 10 WIL, Bony Fingers (d6) or Skull Toss (d6)
- If bones aren’t scattered after death, it reforms
Infested Seth
6 HP, 15 STR, 13 DEX, 5 WIL, Eldritch Lash (d4+d6)
- Immune to mundane damage
- Magic weapons and fire attacks are impaired
- Acid attacks are enhanced
Frost Puck
6 HP, 3 STR, 18 DEX, 15 WIL, Freezing Spit (d6)
Shadow of Samson Windler
6 HP, 8 STR, 10 DEX, 14 WIL, Draining Touch (d6, ignores armor)
- Critical Damage: Target loses another 1d4 STR. If reduced to zero STR, they become a shadow
Martin’s Hand
6 HP, 13 STR, 10 DEX, 10 WIL, Claw (d8)
- Critical Damage: If killed, target rises as an Infected Zombie (see below)
Infected Zombie
6 HP, 10 STR, 6 DEX, 3 WIL, Fist (d6)
Infected Tobias
8 HP, 12 STR, 10 WIL, Flailing Arms (d4+d4) or Desperate Scream (d6 blast)
- Immune to mundane damage
- Magic weapons and fire attacks are impaired
- Acid attacks are enhanced