Tomb of the Serpent Kings
- Converted from the original work by Skerples. Get it for free or buy the print edition!
 - Based on the original conversion notes by SageDeMage.
 
Skeleton
2 HP, 8 STR, 10 DEX, 6 WIL, Claw (1d6)
- If one is released, the others awaken
 - Half damage from piercing and slashing, twice as much from bludgeoning
 - Immune to morale-based WIL rolls
 
Mummy Claws
3 HP, 6 STR, 14 DEX, 10 WIL, Claw (1d4, attached for Strangle), Strangle (1d8)
- First attack is Enhanced
 - Inflicts Mummy Rot if cloth used as bandages or murky water drank
 - Mummy Rot has an X-in-6 chance of transforming a hand into a Mummy Claw each rest, where X is the number of rests that occur. 1d6 STR damage if there are no applicable hands. Magical healing removes Mummy Rot at the cost of the healing.
 
Sparamuntar, Snake-Man Skeleton
4 HP, 14 STR, 8 DEX, 12 WIL, Greataxe (1d10)
- Thumping at door and angry
 - If he witnesses a player pleading for mercy, he violently shakes and bursts from indecision
 
Black Pudding
5 HP, 1 Armor, 6 STR, 12 DEX, 8 WIL, Slam (1d6)
- As soon as the coffin is opened, the Black Pudding launches itself onto the opener. They may save DEX if they were careful in opening it in order to avoid.
 - While attached to someone’s body, they can restrain the body and control any limbs the pudding can reach
 - If separated, will scurry off
 
Stone Cobra Guardian
10 HP, 3 Armor, 16 STR, 11 DEX, 15 WIL, Shield Draw (1d6, shield can be sundered for -1d12 damage once per shield), Leap and Slam (1d4, forces prone, next attack Enhanced unless players use action to get up and avoid damage), Twin Slash (d8+d8, two targets)
- Turns slowly
 - Will switch targets if player is being evasive
 - Does actions in order, unless it still has a shield, in which case it skips Shield Draw
 
Skeleton Jellies
~ HP, 0 STR, 3 DEX, 2 WIL, Slam (1d4)
- Extremely slow
 - Cannot die
 - Malleable
 
Baltoplat, Succubus
8 HP, 3 Armor, 9 STR, 16 DEX, 18 WIL, Kiss (Save WIL or die, must be a willing target)
- Will flee combat
 - Can teleport short distances
 - Will attempt to isolate someone for kiss
 
Fungus Goblins
1 HP, 6 STR, 12 DEX, 9 WIL, Something random and preferably weird (1d6)
- Always too many
 - If over 10 in a room, they act as a detachment with equivalent HP to their number.
 - Will crown a player Goblin King
 - Can speak few Common words: ‘me’, ‘want’, ‘ow’ (equivalent of ‘bad’), ‘oooh’ (equivalent of ‘valuable’), disgusting’ (they learned this from Xiximanter, and always all giggle profusely when hearing it)
 
Xiximanter
16 HP, 2 Armor, 8 STR, 15 DEX, 16 WIL, fangs (1d6)
- ALL THE SPELLS
 - Sees illusions, thinks its amusing to pretend it’s there
 - Can optionally ignore spells, might be curious to its effects, however, in which case he doesn’t. He can reflect spells at will.
 - Cannot die
 
Basilisk
12 HP, 2 Armor, 15 STR, 8 WIL, charge snap (d10, blast), frenzy (d6+d6), tail strike (d10)
Basilisk Stare
- Stage One: A PC meeting the Basilisk’s gaze is frozen in place, and their HP becomes 0. On the target’s next turn they must pass a WIL save to escape petrification.
 - Stage Two: If the Basilisk stares at a frozen target for a second time, they begin to turn to stone. They must save against WIL on their next turn or turn into a statue forever.